Dark Genesis
Boss Information
Health: 542.8 Million (5/12/16)
Enrage Timer: 10 Minutes
Difficulty: 9/10
DPS Requirement: 1.3 Million
Enrage Timer: 10 Minutes
Difficulty: 9/10
DPS Requirement: 1.3 Million
Raid Setup
- 2 Tanks
- 2 ST Healers
- .5 Raid Healers (32 Chloro/Harb)
- 1 Harbchon
- 1 Bard/Oracle
- 1 Beastmaster
- 12 ST DPS
The Phases for this boss are time based, use the preservation cores for reference.
Phase 1: 0:00-0:30 (Burn to 90%)
Boss Mechanics
Pin Down: Random Debuff on a player that deals % based damage. One ST Healer needs to heal this person while the other ST Healer is healing the tank. The tank can also use his intercept on this.
This phase is essentially a time to maximize burst DPS the boss while you can.
This phase is essentially a time to maximize burst DPS the boss while you can.
Add Phase 2: 0:30-1:22
Add Mechanics
An add will spawn on the left and the right.
Left Add: Brother Brawl
This add requires 2 tanks and 1 tank healer.
This add has 2 mechanics:
Duo Diligence: This cast hits the two closest players for 150K ST damage, so these players need to be the tanks.
Closure: This cast deals approx 150K damage to anyone within 4 meters, so make sure everye is far enough away.
Right Add: Ranged Warden
This add drops an AOE on the player he is aggroed to (Remember, no tank on this side. This player will need to be the first player to attack him and also needs to be playing ranged. He will need to run around the edge of the ring while everyone else is in melee in order to drop the AOEs away from everyone.
The Wall Adds:
There is an add behind these walls as well. He will be casting during this phase. If his cast finishes, the raid will wipe. You need to kill the adds before he finishes the cast.
Left Add: Brother Brawl
This add requires 2 tanks and 1 tank healer.
This add has 2 mechanics:
Duo Diligence: This cast hits the two closest players for 150K ST damage, so these players need to be the tanks.
Closure: This cast deals approx 150K damage to anyone within 4 meters, so make sure everye is far enough away.
Right Add: Ranged Warden
This add drops an AOE on the player he is aggroed to (Remember, no tank on this side. This player will need to be the first player to attack him and also needs to be playing ranged. He will need to run around the edge of the ring while everyone else is in melee in order to drop the AOEs away from everyone.
The Wall Adds:
There is an add behind these walls as well. He will be casting during this phase. If his cast finishes, the raid will wipe. You need to kill the adds before he finishes the cast.
Phase 3: 1:22-1:45 (Healing Core)
There will be a preservation core spawning. This needs to be healed by all healers and everyone who possibly can heal. After healing this one up to 100%, another one will spawn. This one needs to be healed as well. The second one spawns on the lower platforms. At the same time this is happening, an add will spawn called Corrupted Core. This add needs to be killed in 12 seconds. It has 21.7 million HP. If you fail to kill it, the raid receives a debuff that reduces HP by 50%. Those one minute cooldowns will save you!
Hope Breaker: A Boss cast. If the cast ends before the Preservation core is healed to 100%, then the raid will wipe.
Hope Breaker: A Boss cast. If the cast ends before the Preservation core is healed to 100%, then the raid will wipe.
Phase 4: 1:45-5:33 (Soul Beacons)
Boss Mechanics
After the 2nd preservation core is healed to 100%, the boss will start his auto attack as usual. Several adds will spawn (They are not targetable), and these will hit for 40% of their targets’ max health. These can be avoided by not aggroing them, but they are able to be healed through.
Soul Burn: Debuff on the raid. This will tick for minor AOE damage.If it is cleansed, it will debilitate the entire raid for several seconds, so DO NOT CLEANSE THIS. It will be a ridiculous DPS loss.
Second Debuff: I don’t have the name for this debuff, but it turns all melee attacks ranged and all ranged attacks melee. Stacking in melee position means you can ignore this mechanic.
There are roughly 4 minutes in this phase. Your goal is to get to the opposite side of the platforms where the preservation core will spawn. Your raid DPS at this point should be 1.6 million. Otherwise, you will hit enrage. There are 3 invisible crystals spawning called Soul Beacons. These will block your route to the opposite side of the platforms. These crystals can be blind cleave or killed by someone who can see them. A player can get the debuff to see the crystals by jumping off of the platform. However, for every person that jumps, the boss receives a buff that decreases his damage taken by 10%. It’s up to your DPS how you need to do this. To save some DPS you can skip killing the 4th beacon and stand in the middle of the bridge, the Preservation Core will spawn ~5:15 into the fight [if you didn’t get delayed] and you can use defiler CD with the 65 masteries again to burst heal it to full within a few seconds.
Soul Burn: Debuff on the raid. This will tick for minor AOE damage.If it is cleansed, it will debilitate the entire raid for several seconds, so DO NOT CLEANSE THIS. It will be a ridiculous DPS loss.
Second Debuff: I don’t have the name for this debuff, but it turns all melee attacks ranged and all ranged attacks melee. Stacking in melee position means you can ignore this mechanic.
There are roughly 4 minutes in this phase. Your goal is to get to the opposite side of the platforms where the preservation core will spawn. Your raid DPS at this point should be 1.6 million. Otherwise, you will hit enrage. There are 3 invisible crystals spawning called Soul Beacons. These will block your route to the opposite side of the platforms. These crystals can be blind cleave or killed by someone who can see them. A player can get the debuff to see the crystals by jumping off of the platform. However, for every person that jumps, the boss receives a buff that decreases his damage taken by 10%. It’s up to your DPS how you need to do this. To save some DPS you can skip killing the 4th beacon and stand in the middle of the bridge, the Preservation Core will spawn ~5:15 into the fight [if you didn’t get delayed] and you can use defiler CD with the 65 masteries again to burst heal it to full within a few seconds.
Phase 5: 40%
Boss Mechanics
The boss will port down to the lowest platform, and the raid should follow him. There are 2 adds that will spawn.
These are the interrupts that need to be interrupted:
Calamity: Doesn’t work half the time, but it’s supposed to place a debuff on a random player that causes them to take damage when moving. Least important of these interrupts.
Destruction: Places a debuff on the tank that causes him to take almost no healing.
Ruination: Hits a random player for 90% of their HP.
Hope Slayer: Causes the boss to heal A LOT.
Purging Flames: Similar to Finric's Brutal Swell. Jump over or die.
There will be adds spawning every 45 seconds with 4 million HP. These adds hit for approx. 45K and place an HP reduction debuff each time they hit. These need to be picked up by the OT if possible.These should be passively cleaved down. Do NOT focus DPS on them. Keep the OT alive through this by keeping them shielded.
At 20% the boss becomes immune to damage. You can let the OT taunt the boss and die so he can remove his stacks put on him by the adds. Have someone rez him.
These are the interrupts that need to be interrupted:
Calamity: Doesn’t work half the time, but it’s supposed to place a debuff on a random player that causes them to take damage when moving. Least important of these interrupts.
Destruction: Places a debuff on the tank that causes him to take almost no healing.
Ruination: Hits a random player for 90% of their HP.
Hope Slayer: Causes the boss to heal A LOT.
Purging Flames: Similar to Finric's Brutal Swell. Jump over or die.
There will be adds spawning every 45 seconds with 4 million HP. These adds hit for approx. 45K and place an HP reduction debuff each time they hit. These need to be picked up by the OT if possible.These should be passively cleaved down. Do NOT focus DPS on them. Keep the OT alive through this by keeping them shielded.
At 20% the boss becomes immune to damage. You can let the OT taunt the boss and die so he can remove his stacks put on him by the adds. Have someone rez him.
Phase 6: 20%
An add called the Shadow Genesis spawns. If you are on the DPS check, this happens at 7 minutes. 1 tank, the chloro harb, and most DPS can jump off of the platform to be ported to the top to kill the Shadow. Leave one tank, 2 tank healers, and 3 DPS down to keep the interrupts on Dark Genesis (They are still happening). Upstairs, the Chloro harb and the Defiler (If you have one) need to focus on keeping that tank alive. When the Shadow Genesis reaches 50% HP, he will teleport to the uppermost platform. A wisp will spawn with one HP. Whoever kills it receives a reactive that will teleport him and all other players close to him up to finish off the add. Some AOE abilities can cause the reactive to not do anything. The player with the reactive must target himself when using the reactive or nothing will happen.
• On the top platform the shadow should be positioned to allow for the fastest route of getting back down when it dies.
Pin Down will start happening on the group with the main boss, tank healers will need to watch out for it. When the Shadow dies Dark Genesis will become damageable again, so the DPS down with him should start DPSing him immediately, and forget about the adds.
• On the top platform the shadow should be positioned to allow for the fastest route of getting back down when it dies.
Pin Down will start happening on the group with the main boss, tank healers will need to watch out for it. When the Shadow dies Dark Genesis will become damageable again, so the DPS down with him should start DPSing him immediately, and forget about the adds.
Phase 7: After Shadow Genesis Dies
Everyone needs to run down ASAP and DPS the boss. Forget everything else. You need to use all of your CDs, raid CDs, etc.
The End: The boss will begin casting at this point. It is a 97 second cast, and at the end, he will wipe the raid. DPS him down ASAP. Ignore the adds. Everyone needs to put out all the DPS they can, including tanks and healers.
The End: The boss will begin casting at this point. It is a 97 second cast, and at the end, he will wipe the raid. DPS him down ASAP. Ignore the adds. Everyone needs to put out all the DPS they can, including tanks and healers.
<Transcendent> Kill Video
Loot Table
The loot table appears to be complete, but is pending beautification. Please forgive our mess.
Note: All Nexian, Enigmatic, Ruin Forged and Nightmare Steel gear is convertable to Fortified (tank).
Two-Hand Weapons
Nightmare Steel Greatsword - Warrior - AP342
Maul of Ruin - Cleric - SP6535
Greataxe of Envy - Primalist - AP342
Nexian Spellstaff - Mage - SP6535
Off Hand (Possibly missing an item or two)
Nightmare Bulwark - Warrior Tank - BL380
Nightmare Steel Mace - Warrior DPS - CP270
Longblade of Horrid Insight - Warrior DPS - PC380
Ruin Forged Mace - Cleric DPS - CP270/SP3096
Anvil of Ruin - Cleric Tank - BL380
Nightmare Steel Broadsword - Rogue DPS - CP270
Dagger of Envy - Rogue DPS - PC380
Nexian Spellbinder - Mage DPS - SP3259
Nexian Spellblade - Mage DPS - CP281/SP3096
Cloaks
Nightmare Drape - Warrior - CP260
Ruin Forged Cape - Cleric - CP260
Enigmatic Cloak - Rogue - CP260
Nexian Silk Shroug - Mage - CP260
Note: All Nexian, Enigmatic, Ruin Forged and Nightmare Steel gear is convertable to Fortified (tank).
Two-Hand Weapons
Nightmare Steel Greatsword - Warrior - AP342
Maul of Ruin - Cleric - SP6535
Greataxe of Envy - Primalist - AP342
Nexian Spellstaff - Mage - SP6535
Off Hand (Possibly missing an item or two)
Nightmare Bulwark - Warrior Tank - BL380
Nightmare Steel Mace - Warrior DPS - CP270
Longblade of Horrid Insight - Warrior DPS - PC380
Ruin Forged Mace - Cleric DPS - CP270/SP3096
Anvil of Ruin - Cleric Tank - BL380
Nightmare Steel Broadsword - Rogue DPS - CP270
Dagger of Envy - Rogue DPS - PC380
Nexian Spellbinder - Mage DPS - SP3259
Nexian Spellblade - Mage DPS - CP281/SP3096
Cloaks
Nightmare Drape - Warrior - CP260
Ruin Forged Cape - Cleric - CP260
Enigmatic Cloak - Rogue - CP260
Nexian Silk Shroug - Mage - CP260
Kalerts
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