Finric
Boss Information
Health: 69.1M (NM) / 89.8 (HM) (5/4/16)
Enrage timer: 8 minutes
Difficulty: 8/10
DPS Requirement: 144K / 187.1K Raid DPS
Enrage timer: 8 minutes
Difficulty: 8/10
DPS Requirement: 144K / 187.1K Raid DPS
Raid Setup
- 2 Tanks
- 1 ST Healer
- 1 Raid Healer
- 1 Bard/Oracle
- 1 Archon
- 4 ST DPS
Phase One: 100%-20%
Boss Mechanics
Waterlogged: Tank Debuff. The tank is knocked back when applied. Any additional hits by Finric will kill this tank without serious CDs. It lasts for 1 minute. Tank swap immediately.
Brutal Swell: This is a large AoE ability that starts at the boss and moves outward. Run in and jump over the edge of the ring. if you are in melee (right near the target circle) you can jump just as the cast finishes to avoid the wave. If you fail at this finric will gain a stacking debuff for each person that fails. This debuff allows him to cast Brutal Spray.
Brutal Spray: This is a very hard hitting AoE ability. 2 casts of Brutal Spray should be survivable for most people, 3 will wipe most raids unless major CD's are used. 4+ will wipe all but the best groups.
Churning Orb: "Finric throws a churning orb at [player]!" This is a cleanse mechanic. The person emoted will get 4 stacks of a debuff, this is a very short duration debuff (less than 5 seconds). All stacks must be cleansed before the debuff expires or a raid debuff will go out that deals significant damage.
Furious Water: Blue orbs, these spawn in 2 rings around him. The outside ring will be places offset from the inside ring, so the orbs in the outside ring are in the gaps between the orbs in the inside ring. Try to avoid them (They do moderate damage).
Leaping Pain: This ability targets a random player and is what requires the group be spread out. If you get hit and are too close to another player, a chain lightning effect damages others near you. It is important to spread out enough to not chain the damage to other people.
Red AoE Bubbles: Small red AoE bubbles that explode multiple times after a few seconds. Move out of these.
Rage of Storms: "My fury will rain down upon you!" This is a large AoE ability. Small bubbles appear, get in them. The bubbles move around, be sure to move with them. You are immune to the red in the bubbles, but not the waves in phase 2.
Sacrifice: "The lives of these brutes will heal my wounds!" Finric begins a 50 second channel. 2 add types appear, Skelf adds and Redtooth Coral. Tanks need to pick up the adds and hold them, DPS needs to kill the Redtooth Coral. Killing the coral can give you a 1 min debuff, which can be removed by standing on the glowing yellow vent (see below). You need to turn in 6 of the coral debuffs. This will activate a lever on the big vat next to the vent. Using the lever will trigger Toxic Fumes, which kills the adds and does significant damage to finric. You have about 3-4 seconds after clicking the lever to get on a ground vent or you will die. The debuff grants a speed boost.
Brutal Swell: This is a large AoE ability that starts at the boss and moves outward. Run in and jump over the edge of the ring. if you are in melee (right near the target circle) you can jump just as the cast finishes to avoid the wave. If you fail at this finric will gain a stacking debuff for each person that fails. This debuff allows him to cast Brutal Spray.
Brutal Spray: This is a very hard hitting AoE ability. 2 casts of Brutal Spray should be survivable for most people, 3 will wipe most raids unless major CD's are used. 4+ will wipe all but the best groups.
Churning Orb: "Finric throws a churning orb at [player]!" This is a cleanse mechanic. The person emoted will get 4 stacks of a debuff, this is a very short duration debuff (less than 5 seconds). All stacks must be cleansed before the debuff expires or a raid debuff will go out that deals significant damage.
Furious Water: Blue orbs, these spawn in 2 rings around him. The outside ring will be places offset from the inside ring, so the orbs in the outside ring are in the gaps between the orbs in the inside ring. Try to avoid them (They do moderate damage).
Leaping Pain: This ability targets a random player and is what requires the group be spread out. If you get hit and are too close to another player, a chain lightning effect damages others near you. It is important to spread out enough to not chain the damage to other people.
Red AoE Bubbles: Small red AoE bubbles that explode multiple times after a few seconds. Move out of these.
Rage of Storms: "My fury will rain down upon you!" This is a large AoE ability. Small bubbles appear, get in them. The bubbles move around, be sure to move with them. You are immune to the red in the bubbles, but not the waves in phase 2.
Sacrifice: "The lives of these brutes will heal my wounds!" Finric begins a 50 second channel. 2 add types appear, Skelf adds and Redtooth Coral. Tanks need to pick up the adds and hold them, DPS needs to kill the Redtooth Coral. Killing the coral can give you a 1 min debuff, which can be removed by standing on the glowing yellow vent (see below). You need to turn in 6 of the coral debuffs. This will activate a lever on the big vat next to the vent. Using the lever will trigger Toxic Fumes, which kills the adds and does significant damage to finric. You have about 3-4 seconds after clicking the lever to get on a ground vent or you will die. The debuff grants a speed boost.
Double Pull Option
Sacrifice: During the first phase you will have a total of seven corals. One from before the fight and six others. Have everyone bring in their coral debuffs like normal, but have the tank hold onto the seventh and activate the vat. While the Toxic Fumes are still going have the tank pull the trigger a second time to consume the seventh coral and effectively double the damage to Finric.
Power Healers Option
Setup
You will be removing one tank and adding one strong AoE Healer.
Strategy
Stack on the tank and use their guard to mitigate damage: Instead of jumping on Brutal Swell and tank swapping for Waterlogged you add an AoE healer to simply heal through the large amount of damage everyone's taking. Brutal Spray will still occur, but Finric will be so busy spamming Brutal Spray he will be unable to beat your tank to death while they're Waterlogged. You're also taking a slight DPS hit to ignore mechanics, so you need to be aware that enrage will loom closer if this is normally an issue for you. You will still need to get in the bubbles for Raging Storms. You will still need to avoid the Red AoE Bubbles. You will still need to follow the mechanics for Sacrifice. If you have struggling healers or a low guard tank please ignore this method as you will die.
You will be removing one tank and adding one strong AoE Healer.
Strategy
Stack on the tank and use their guard to mitigate damage: Instead of jumping on Brutal Swell and tank swapping for Waterlogged you add an AoE healer to simply heal through the large amount of damage everyone's taking. Brutal Spray will still occur, but Finric will be so busy spamming Brutal Spray he will be unable to beat your tank to death while they're Waterlogged. You're also taking a slight DPS hit to ignore mechanics, so you need to be aware that enrage will loom closer if this is normally an issue for you. You will still need to get in the bubbles for Raging Storms. You will still need to avoid the Red AoE Bubbles. You will still need to follow the mechanics for Sacrifice. If you have struggling healers or a low guard tank please ignore this method as you will die.
Phase Two: 20%-0%
Boss Mechanics
Waves: Blue waves begin moving through the zone. They move back and forth, North/South and East/West. Avoid these waves (while avoiding the other mechanics as well).
* Note: The waves are a secondary consideration to Swell and Furious Water. The waves do not hit super hard and will not wipe the raid, like the other mechanics can.
* Note: The waves are a secondary consideration to Swell and Furious Water. The waves do not hit super hard and will not wipe the raid, like the other mechanics can.
Hard Mode
Boss Mechanics
There are no added mechanics on hard mode, but there are some things you need to know:
Getting past bubbles and waves - Bubbles and Waves seem to be the killer for everyone, even the nerfed hard mode. To beat this, stop DPS at about 41-42% and wait for the bubble phase and a sacrifice. The sacrifice fish flush combined with everybody's reset cooldowns should push you far enough into waves that you can push though to the end.
- Finric has more HP, which means a tighter DPS check
- The waves that spawn at 20% on normal mode spawn at 40% on hard mode and tick for 40K per wave. Get OUT of the waves as 2-3 ticks will kill you. Running with a wave will count as a double tick. All the other mechanics happen while the waves are out.
- 8 adds spawn instead of 4. They hit like a truck.
- All of Finric's attacks hit harder.
Getting past bubbles and waves - Bubbles and Waves seem to be the killer for everyone, even the nerfed hard mode. To beat this, stop DPS at about 41-42% and wait for the bubble phase and a sacrifice. The sacrifice fish flush combined with everybody's reset cooldowns should push you far enough into waves that you can push though to the end.
Drekanoth of Fate (3/4) Tier 2 Raiding
Useful Kalerts
Brutal Swell
KA:RoF-Finric-Brutal Swell:a3/+leNqzNrQOsS7ISaxMLdIrSSxKTy2xNgGKuAGhU1FpSWKO
QnB5ak6OtbWBtSFY1AAIsx1zUotKrDNzE9NTi2McS4sSdQ31UlKKrS0NTK1NjYBKjSwgGKjYxivU
N8DO2tnVL8Q1CCgCFjSwNjUAWwMVNgbxzIB8I2s3APRgKec
__________________________________________
Rage of Storms
KA:RoF-Finric-Rage of Storms:aUkLneNqzNrQOsU7LTy4ttjYBstyAMCgxPVUhP00huCS/KL
fY2trA2hAsbgCE2Y45qUUl1pm5QDXFMY6lRYm6hnopKcXWFpaG1iZm5taGRhYQDFRso+AU6uTk4x
qsoKvg7q/g6adgZ+3s6hfiGgSUBhtnaG1qALYVKmwM4pmB7XIDAIT3Khk
__________________________________________
Toxin
KA:RoF-Finric-Toxin:aXmYkeNotjsEKwjAQRH+lX6BpK8Ww4kVb8NJKSD0FQrQpLISkmCDt37s
RmTkMb2B3oAQJizObfUOOHUmGFT344C0wghkxksA5wdUks1fjTZknOkybxlfwUdl1cSHix2r0s43
JJAxes3I3TRF4WUF95MCb7IpOnsTYF3IoHm0vzyCH+4VCK6gh518HlnfAH9eMcvOb0X0Bz801vQ
__________________________________________
Waterlogged
KA:RoF-Finric-Waterlogged:aiUbneNotjcEKwjAQRP9IG2lUWBG0tuBBKzXSSyFszTYGQitpL
v17t0XeHIZ5hwEBCr4eJwow14KpMVLwg7VkoB96goTVLBKmcl2EC0ZcN69rg63zLk7avYd+bAx1z
lPQAS3p1jv7iRpXxoywkwJkKiHdzxHM4VmfHkc4l0qVtyy/q7zidVEC0oTfFPznjeS+Xf6LH8g8N
fI
Loot Table
Trinket Note - Trinkets will have three different reactives and be annotated as follows:
ST H - Equip: Crits from single or Synthesis target Heals and Absorbs have a chance to absorb up to 9278 damage for 8 seconds. Expiration heals 927 to 0 health.
AoE H - Equip: Gives your critical healing and absorption spells a chance to heal up to 3 nearby allies for 4639 to 0, and an additional 463 health over 5s.
DPS - Equip: Grants a chance for Critical Hits with your damaging abilities to deal an additional 0 to 0 Water damage instantly and 0 Water damage over 3s.
ST H - Equip: Crits from single or Synthesis target Heals and Absorbs have a chance to absorb up to 9278 damage for 8 seconds. Expiration heals 927 to 0 health.
AoE H - Equip: Gives your critical healing and absorption spells a chance to heal up to 3 nearby allies for 4639 to 0, and an additional 463 health over 5s.
DPS - Equip: Grants a chance for Critical Hits with your damaging abilities to deal an additional 0 to 0 Water damage instantly and 0 Water damage over 3s.
Warrior |
|||||||||
Item |
Slot |
DPS |
STR |
DEX |
END |
AP |
Guard |
Equip |
Hit |
Finric's Recurve |
Ranged |
911 |
303 |
180 |
186 |
140 |
150 |
||
Wavefront Shooter |
Ranged |
911 |
199 |
167 |
305 |
153 |
150 |
||
Embrace of the Chosen One |
Trinket |
200 |
166 |
147 |
114 |
ST H |
|||
Symphonic Hymn of Eternity |
Trinket |
200 |
166 |
147 |
114 |
AoE H |
|||
Wrath of the Chosen One |
Trinket |
200 |
166 |
147 |
114 |
DPS |
Cleric |
|||||||||
Item |
Slot |
DPS |
INT |
WIS |
END |
SP |
Guard |
Equip |
Hit |
Wand of Sacrifice |
Ranged |
911 |
191 |
296 |
185 |
140 |
150 |
||
Unthralled Wand |
Ranged |
911 |
169 |
210 |
304 |
142 |
150 |
||
Embrace of Prophecy |
Trinket |
166 |
200 |
147 |
114 |
ST H |
|||
Symphonic Hymn of Equilibrium |
Trinket |
166 |
200 |
147 |
114 |
AoE H |
|||
Wrath of Prophecy |
Trinket |
166 |
200 |
147 |
114 |
DPS |
Rogue/Primalist |
|||||||||
Item |
Slot |
DPS |
STR |
DEX |
END |
AP |
Guard |
Equip |
Hit |
Rhen Hunter Bow |
Ranged |
911 |
191 |
304 |
181 |
131 |
150 |
||
Shootist's Rifle |
Ranged |
911 |
168 |
200 |
308 |
148 |
150 |
||
Embrace of the Fatestealer |
Trinket |
166 |
200 |
147 |
114 |
ST H |
|||
Symphonic Hymn of Eons |
Trinket |
166 |
200 |
147 |
114 |
AoE H |
|||
Wrath of the Fatestealer |
Trinket |
166 |
200 |
147 |
114 |
DPS |
Mage |
|||||||||
Item |
Slot |
DPS |
INT |
WIS |
END |
SP |
Guard |
Equip |
Hit |
Red Tooth Wand |
Ranged |
911 |
300 |
182 |
190 |
138 |
150 |
||
Skelf Fetish |
Ranged |
911 |
196 |
171 |
307 |
151 |
150 |
||
Embrace of Revelation |
Trinket |
200 |
166 |
147 |
114 |
ST H |
|||
Symphonic Hymn of Elements |
Trinket |
200 |
166 |
147 |
114 |
AoE H |
|||
Wrath of Revelation |
Trinket |
200 |
166 |
147 |
114 |
DPS |