The Drekanoth of Fate
Boss Information
Health: 43.3M (NM) / 61.8M (HM) (5/4/16)
Enrage: 8 Minutes
Difficulty: 6/10
DPS Requirement: 91K / 128.6K Raid DPS
Enrage: 8 Minutes
Difficulty: 6/10
DPS Requirement: 91K / 128.6K Raid DPS
Raid Setup
- 1 Tank
- 1 ST Healer
- 1 Raid Healer
- 1 Bard/Oracle
- 1 Archon
- 5 DPS
Phase One: The World Collapsers
Boss Mechanics
Doom: This is a tank intercept mechanic. It will one shot the player unless the tank intercepts.
Particle Pulse: Channeled attack on the tank. Use a CD if you can.
Beams: These can be ignored after nerf. No significant consequences. Just try to stay out of them as standing in them too long can kill you.
Zone of Death: Small frontal cone attack, looks like a red pizza slice. Don't stand in the red.
Zone of Life: Small "safe" area in front of the boss. Looks exactly opposite of Zone of Death. Rest of the area is red. Don't stand in the red.
Chains of Fate: 3 players get blue circles underneath them, and blue beams connecting them. Players need to run together to remove this. Players crossing through the beams will cause damage to the tethered players. Anyone not connected by the beams needs to move out of the way and let the players connected converge. This can be ignored by everyone stacking on the tank. This also makes Zone of Life/Death a simple left/right/stay movement. During portals you would stack in front of the active World Collapser to avoid it.
Portal Phase:
The boss will start casting Collapsing Worlds. 2-3 players need to enter the portals and click on the "dragon motes/eggs" inside before the adds reach them. Any add that reaches a mote will spawn outside the portal and leave a trail of purple aoe on the ground.
Non-portal players need to DPS the active World Collapser before the boss can be engaged again.
Tank and Healer (and possibly 1 support) should be the portal players. The raid should not take any damage during this. The tank needs to retaunt the boss to establish aggro.
NOTE: Due to the health changes of the boss and world collapsers you will either need more people go into the portals to get all the eggs, or simply use AoE specs to cleave all the adds down. Either way will work. Just balance your raid accordingly.
Particle Pulse: Channeled attack on the tank. Use a CD if you can.
Beams: These can be ignored after nerf. No significant consequences. Just try to stay out of them as standing in them too long can kill you.
Zone of Death: Small frontal cone attack, looks like a red pizza slice. Don't stand in the red.
Zone of Life: Small "safe" area in front of the boss. Looks exactly opposite of Zone of Death. Rest of the area is red. Don't stand in the red.
Chains of Fate: 3 players get blue circles underneath them, and blue beams connecting them. Players need to run together to remove this. Players crossing through the beams will cause damage to the tethered players. Anyone not connected by the beams needs to move out of the way and let the players connected converge. This can be ignored by everyone stacking on the tank. This also makes Zone of Life/Death a simple left/right/stay movement. During portals you would stack in front of the active World Collapser to avoid it.
Portal Phase:
The boss will start casting Collapsing Worlds. 2-3 players need to enter the portals and click on the "dragon motes/eggs" inside before the adds reach them. Any add that reaches a mote will spawn outside the portal and leave a trail of purple aoe on the ground.
Non-portal players need to DPS the active World Collapser before the boss can be engaged again.
Tank and Healer (and possibly 1 support) should be the portal players. The raid should not take any damage during this. The tank needs to retaunt the boss to establish aggro.
NOTE: Due to the health changes of the boss and world collapsers you will either need more people go into the portals to get all the eggs, or simply use AoE specs to cleave all the adds down. Either way will work. Just balance your raid accordingly.
Phase Two: Death of All Collapsers
Boss Mechanics
This phase occurs after the last world collapser is destroyed.
Only zone mechanics and chains will happen.
Scorching Light: After the last World Collapser is destroyed, the boss will begin to cast this peridoically. It's a large green AoE bubble. A pillar/beacon spawns with pulsing blue around it. LoS the boss behind this pillar. You have approx 10 seconds to get behind the pillar.
Only zone mechanics and chains will happen.
Scorching Light: After the last World Collapser is destroyed, the boss will begin to cast this peridoically. It's a large green AoE bubble. A pillar/beacon spawns with pulsing blue around it. LoS the boss behind this pillar. You have approx 10 seconds to get behind the pillar.
Hard Mode
Boss Mechanics
Tank Swap: There is a tank swap mechanic on Hard Mode. You need to swap on 3 stacks (Will update with the debuff name).
Troll Pillar: There are now 2 pillars that spawn during the scorching light phase, one with a crystal and one without. The one WITHOUT the crystal is the pillar you need to hide behind. The other one will kill you.
Troll Pillar: There are now 2 pillars that spawn during the scorching light phase, one with a crystal and one without. The one WITHOUT the crystal is the pillar you need to hide behind. The other one will kill you.
- Particle Pulse does more Damage.
- Chains of Fate hurts. A lot.
- Beams do more damage and should be avoided.
Oonta, Hidrac, and Weyloz (2/4) Finric (4/4)
Useful Kalerts
Chains of Fate
KA:RoF-Drek-Chains of Fate:aK0W6eNotjdEKgkAURH/FL6g11IQbPWQKUinI9ibENdf1xrJG
uy/+fXcjzjwMMzADMUh4G1zVB4KtmGJGsi5apqhCr8AuVoHgNnSC6WjycEaP2/5e9ziQIb8+6LlY
179QazUa0rMnq+PNODrYZwLSVECSB8XM4Vo3lyOcWinbW1E2suw4ZYX5RPCPhH+8y9lnv+fqC5Mh
M88
KA:RoF-Drek-Chains of Fate:aK0W6eNotjdEKgkAURH/FL6g11IQbPWQKUinI9ibENdf1xrJG
uy/+fXcjzjwMMzADMUh4G1zVB4KtmGJGsi5apqhCr8AuVoHgNnSC6WjycEaP2/5e9ziQIb8+6LlY
179QazUa0rMnq+PNODrYZwLSVECSB8XM4Vo3lyOcWinbW1E2suw4ZYX5RPCPhH+8y9lnv+fqC5Mh
M88
Loot Table
Note: Trinkets all have the following reactive:
Equip: Grants a chance on Block to create a barrier that absorbs half of incoming damage for up to 35706 damage for 8 seconds, and increases healing received by 2%.Use: Surrounds you in a shield that absorbs 75% of incoming damage up to 50277 for up to 8 seconds. Upon consumption or expiration the shield heals for 5027 to 0 health.
Use: Surrounds you in a shield that absorbs 75% of incoming damage up to 50277 for up to 8 seconds. Upon consumption or expiration the shield heals for 5027 to 0 health.
Equip: Grants a chance on Block to create a barrier that absorbs half of incoming damage for up to 35706 damage for 8 seconds, and increases healing received by 2%.Use: Surrounds you in a shield that absorbs 75% of incoming damage up to 50277 for up to 8 seconds. Upon consumption or expiration the shield heals for 5027 to 0 health.
Use: Surrounds you in a shield that absorbs 75% of incoming damage up to 50277 for up to 8 seconds. Upon consumption or expiration the shield heals for 5027 to 0 health.
Warrior |
|||||||||||
Item |
Slot |
Armor |
Resist |
STR |
DEX |
END |
CP |
PC |
Block |
Guard |
Hit |
Argonaut's Defensive Amulet |
Neck |
492 |
193 |
159 |
278 |
264 |
150 |
||||
False Fate |
Neck |
492 |
271 |
187 |
172 |
196 |
150 |
||||
Dimensional Destroyer Gauntlets |
Gloves |
8174 |
240 |
162 |
160 |
288 |
150 |
||||
Handguards of the Diety Denier |
Gloves |
8174 |
180 |
149 |
248 |
253 |
150 |
||||
Rending Shield of the Endless |
Trinket |
166 |
147 |
288 |
128 |
Cleric |
|||||||||||
Item |
Slot |
Armor |
Resist |
INT |
WIS |
END |
SP |
CP |
Block |
Guard |
Hit |
Doom Guard Neck Band |
Neck |
492 |
164 |
212 |
268 |
261 |
150 |
||||
Sigil of the Lost Goddess |
Neck |
492 |
169 |
273 |
205 |
173 |
150 |
||||
Fateful Handguards |
Gloves |
7401 |
196 |
236 |
159 |
102 |
150 |
||||
Gauntlets of the Drekanoth |
Gloves |
7401 |
161 |
168 |
246 |
261 |
150 |
||||
Rending Shield of Fate's Keeper |
Trinket |
147 |
166 |
200 |
128 |
Rogue/Primalist |
|||||||||||
Item |
Slot |
Armor |
Resist |
STR |
DEX |
END |
CP |
PC |
Block |
Guard |
Hit |
Necklace of the Zone Guard |
Neck |
492 |
165 |
179 |
276 |
248 |
150 |
||||
Pod Stomper Talisman |
Neck |
492 |
195 |
279 |
156 |
196 |
150 |
||||
Doom Denier Grips |
Gloves |
6750 |
138 |
188 |
255 |
234 |
150 |
||||
Drekanoth Slicing Gloves |
Gloves |
6750 |
168 |
238 |
179 |
245 |
150 |
||||
Rending Shield of the Watcher |
Trinkets |
147 |
166 |
200 |
128 |
Mage |
|||||||||||
Item |
Slot |
Armor |
Resist |
INT |
WIS |
END |
CP |
SCH |
Block |
Guard |
Hit |
Arcane Torc |
Neck |
492 |
201 |
172 |
270 |
259 |
150 |
||||
Sub-Dimensional Choker |
Neck |
492 |
289 |
186 |
164 |
173 |
150 |
||||
Heavy Gloves of World Collapsing |
Gloves |
6100 |
167 |
166 |
256 |
223 |
150 |
||||
Sliver Scholar Grips |
Gloves |
6100 |
260 |
177 |
166 |
190 |
150 |
||||
Rending Shield of the Blind Seer |
Trinket |
166 |
147 |
200 |
128 |