Guurloth
Boss Information
Health: 122.9M / (HM) 159.8M (5/28/16)
Enrage: 6 Minutes (+25 seconds from enrage to wipe due to mechanics)
Difficulty: 8/10
Raid DPS: 333K / (HM) 500K Raid DPS
Enrage: 6 Minutes (+25 seconds from enrage to wipe due to mechanics)
Difficulty: 8/10
Raid DPS: 333K / (HM) 500K Raid DPS
Raid Setup
- 1 Tank
- 1 ST Healer
- 1 Bard/Oracle
- 1 Harbchon
- 6 ST DPS (melee recommended)
Single Phase Fight
Boss Mechanics
Earth Barrage: Auto ST cast on target (tank). Deals high damage.
Boulder of Destruction: 4 casts of heavy damage in a row on tank (~150k each). Use cooldowns!
Earthen Geyser: AOE on a (random) ranged player. Have 1 player at range all the time to catch this.
Explosive Crystal: Cast on a random ranged player, damage the player and all players around him. The range dps will do this mechanic.
Rumbling Earth: Has an emote: "Jump little fools!". Standing still deals damage. Jump [Spacebar] constantly to avoid during the channel.
Orb of Searing Power: Has an emote: "Dare you gaze upon the Orb of Power?". Facing him deals damage. Turn around.
Earthen Toil: Has an emote: "Run little fools!". Standing still deals damage. Move/run around during the channel.
Guurloth`s Call: Add mechanic. Has an emote: "Say hello to my friend, little ones!". Summons an add next to the boss and you have to move it at least 10m away from boss in 10s, or it enrages both boss and itself with 100% increased damage. Spawns another add if not killed within 45s.
Tornadoes: 2,4 and 5 tornadoes spawn at 80%, 50%, 20% respectively, 50s duration. Throw up in the air and deal damage. Avoid.
Earthen Punishment: Has an emote: "[name] will do nothing or you all suffer!". Stop pressing keys as every ability used will damage the raid.
Strategy
Assign one ranged player (usually bard or tank healer). Pull him from range to avoid Earthen Geyser near the boss. Complete his emote mechanics. Upon Guurloth's Call pull the add near the stairs (as there are no Tornados) quickly. You need to still do all other mechanics while the add is up. Orb of Searing Power (turn around) will always follow the spawn of an add. It can be beneficial to have a damage stop at ~52% to avoid an add, tornados, orb, running happening in close succession to another. Only recommended if the DPS is well above the minimum requirement.
Avoid standing behind the boss as there will be tornados flying by frequently. There is a spot directly in front of him where you are safe from these.
Boulder of Destruction: 4 casts of heavy damage in a row on tank (~150k each). Use cooldowns!
Earthen Geyser: AOE on a (random) ranged player. Have 1 player at range all the time to catch this.
Explosive Crystal: Cast on a random ranged player, damage the player and all players around him. The range dps will do this mechanic.
Rumbling Earth: Has an emote: "Jump little fools!". Standing still deals damage. Jump [Spacebar] constantly to avoid during the channel.
Orb of Searing Power: Has an emote: "Dare you gaze upon the Orb of Power?". Facing him deals damage. Turn around.
Earthen Toil: Has an emote: "Run little fools!". Standing still deals damage. Move/run around during the channel.
Guurloth`s Call: Add mechanic. Has an emote: "Say hello to my friend, little ones!". Summons an add next to the boss and you have to move it at least 10m away from boss in 10s, or it enrages both boss and itself with 100% increased damage. Spawns another add if not killed within 45s.
Tornadoes: 2,4 and 5 tornadoes spawn at 80%, 50%, 20% respectively, 50s duration. Throw up in the air and deal damage. Avoid.
Earthen Punishment: Has an emote: "[name] will do nothing or you all suffer!". Stop pressing keys as every ability used will damage the raid.
Strategy
Assign one ranged player (usually bard or tank healer). Pull him from range to avoid Earthen Geyser near the boss. Complete his emote mechanics. Upon Guurloth's Call pull the add near the stairs (as there are no Tornados) quickly. You need to still do all other mechanics while the add is up. Orb of Searing Power (turn around) will always follow the spawn of an add. It can be beneficial to have a damage stop at ~52% to avoid an add, tornados, orb, running happening in close succession to another. Only recommended if the DPS is well above the minimum requirement.
Avoid standing behind the boss as there will be tornados flying by frequently. There is a spot directly in front of him where you are safe from these.
Hard Mode
Additional Boss Mechanics
All mechanics in phase one occur in phase two.
Crystalline reaction: (30%-0) Debuff on the tank every 40s. When this debuff is active overhealing done to the tank will damage all nearby allies. Tank should keep away from the raid.
The Point: Has an emote: "Who's the man now?!". Use the macro provided in the "Useful Macro and Kalerts" section. You have 5 seconds to "/point". Lethal if failed. A macro is recommended.
Dance with Death: Has an emote: "Dance little fools! Dance!". Use the macro provided in the "Useful Macros and Kalerts" section. You have 5 seconds to "/dance". Lethal if failed. A macro is recommended.
Crystalline reaction: (30%-0) Debuff on the tank every 40s. When this debuff is active overhealing done to the tank will damage all nearby allies. Tank should keep away from the raid.
The Point: Has an emote: "Who's the man now?!". Use the macro provided in the "Useful Macro and Kalerts" section. You have 5 seconds to "/point". Lethal if failed. A macro is recommended.
Dance with Death: Has an emote: "Dance little fools! Dance!". Use the macro provided in the "Useful Macros and Kalerts" section. You have 5 seconds to "/dance". Lethal if failed. A macro is recommended.
Anrak the Foul (1/4) Thalguur (3/4)
Useful Macros and Kalerts
Point Macro:
cancelbuff dance protection
point
Dance Macro:
cancelbuff point protection
dance
---------------------------------------------------------
Crystalline Reaction
-----------
KA:GP-Guur-Crystalline Reaction:aEBZHeNotjUEKgzAURK/SE9hYiS5mV6vQRStI3Anho78
0EGPRbLx9f0qZtxiGgYccBh9PB29ItZXU27FH8t4FPvVMU3RrQFgDQ8knPZSkd6+IG0U6j8N9dJE
X66Y17COH6W0Xirw58rZQlrJ53lHpElrnqC6JPNNQWaXRDQbXzpjuUTdP0/RiEJJAKzEZ/OdCSS9
/7vYLw1s2rw
Dance
-----------
KA:GP-Guur-Dance with Death:atAPNeNqzNrQOsU7LTy4ttjYBstyA0CUxLzlVoTyzJEPBJTW
xJMPa2sAaLGEAhNmOOalFJdaZuYnpqcUxjqVFibqGeikpxdYWFgbWpuaG1oZGFhAMVOzi6Ofsau3
s6hfiGgQUAIsBVRmALYIKG4N4ZmDT3QCUrydr
Point
---------
KA:GP-Guur-The Point:a7Yu4eNqzNrQOsU7LTy4ttjYBstyAMCQjVSEgPzOvxNrawBosYgCE2Y
45qUUl1pm5iempxTGOpUWJuoZ6KSnF1hbmZtam5sbWhkYWEAxUHODv6Rdi7ezqF+IaBBQAixlYmx
qAbYAKG4N4ZmDT3QBUMCUv
Stop
--------
KA:GP-Guur-Earthen Punishment:ae1YbeNotjsEOgkAMRH/FL8BdDaDpTYXEg0J0vZGQClU2g
WKgHvx7u8bMHCbtJG/AgoNXjx+aIMRcleEkHfGifLOfu4FYgEcmMNoIf6O6+IfAAQWX1e1YeaGh9
s3Ic0XcdMji+VkPKDR57Gtr71HbzrC1G0hMDOkq2EYxmCiN4eqKEnaFc8Vpn51ddlGOOmASozwH/
/PaaE5+C/IvzqA4Uw
Jump
---------
KA:GP-Guur-Rumbling Earth:aVw/beNqzNrQOsU7LTy4ttjYBstyAMKg0NyknMy9dwTWxqCTD2
trAGixsAITZjjmpRSXWmbmJ6anFMY6lRYm6hnopKcXWFuaW1qbmZtaGRhYQDFTsFeobYO3s6hfiG
gTkg4UMrE0NwLZAhY1BPDOw4W4AODkm8A
Turn
--------
KA:GP-Guur-Orb of Searing Power:aAqsdeNqzNrQOsU7LTy4ttjYBstyA0L8oSSE/TSE4NbE
oMy9dISC/PLXI2trAGixpAITZjjmpRSXWmbmJ6anFMY6lRYm6hnopKcXWFuaW1qbmJtaGRhYQDFQ
cEhrkp+AY7hhp7ezqF+IaBBQEixtYmxqALYQKG4N4ZmAb3AARzion
Run
------
KA:GP-Guur-Earthen Toil:amtk1eNqzNrQOsU7LTy4ttjYBstyA0DWxqCQjNU8hJD8zx9rawBo
saACE2Y45qUUl1pm5iempxTGOpUWJuoZ6KSnF1hbmFtam5qbWhkYWEAxUHBTqZ+3s6hfiGgTkgkU
MrE0NwFZAhY1BPDOw2W4Aoq8l0g
cancelbuff dance protection
point
Dance Macro:
cancelbuff point protection
dance
---------------------------------------------------------
Crystalline Reaction
-----------
KA:GP-Guur-Crystalline Reaction:aEBZHeNotjUEKgzAURK/SE9hYiS5mV6vQRStI3Anho78
0EGPRbLx9f0qZtxiGgYccBh9PB29ItZXU27FH8t4FPvVMU3RrQFgDQ8knPZSkd6+IG0U6j8N9dJE
X66Y17COH6W0Xirw58rZQlrJ53lHpElrnqC6JPNNQWaXRDQbXzpjuUTdP0/RiEJJAKzEZ/OdCSS9
/7vYLw1s2rw
Dance
-----------
KA:GP-Guur-Dance with Death:atAPNeNqzNrQOsU7LTy4ttjYBstyA0CUxLzlVoTyzJEPBJTW
xJMPa2sAaLGEAhNmOOalFJdaZuYnpqcUxjqVFibqGeikpxdYWFgbWpuaG1oZGFhAMVOzi6Ofsau3
s6hfiGgQUAIsBVRmALYIKG4N4ZmDT3QCUrydr
Point
---------
KA:GP-Guur-The Point:a7Yu4eNqzNrQOsU7LTy4ttjYBstyAMCQjVSEgPzOvxNrawBosYgCE2Y
45qUUl1pm5iempxTGOpUWJuoZ6KSnF1hbmZtam5sbWhkYWEAxUHODv6Rdi7ezqF+IaBBQAixlYmx
qAbYAKG4N4ZmDT3QBUMCUv
Stop
--------
KA:GP-Guur-Earthen Punishment:ae1YbeNotjsEOgkAMRH/FL8BdDaDpTYXEg0J0vZGQClU2g
WKgHvx7u8bMHCbtJG/AgoNXjx+aIMRcleEkHfGifLOfu4FYgEcmMNoIf6O6+IfAAQWX1e1YeaGh9
s3Ic0XcdMji+VkPKDR57Gtr71HbzrC1G0hMDOkq2EYxmCiN4eqKEnaFc8Vpn51ddlGOOmASozwH/
/PaaE5+C/IvzqA4Uw
Jump
---------
KA:GP-Guur-Rumbling Earth:aVw/beNqzNrQOsU7LTy4ttjYBstyAMKg0NyknMy9dwTWxqCTD2
trAGixsAITZjjmpRSXWmbmJ6anFMY6lRYm6hnopKcXWFuaW1qbmZtaGRhYQDFTsFeobYO3s6hfiG
gTkg4UMrE0NwLZAhY1BPDOw4W4AODkm8A
Turn
--------
KA:GP-Guur-Orb of Searing Power:aAqsdeNqzNrQOsU7LTy4ttjYBstyA0L8oSSE/TSE4NbE
oMy9dISC/PLXI2trAGixpAITZjjmpRSXWmbmJ6anFMY6lRYm6hnopKcXWFuaW1qbmJtaGRhYQDFQ
cEhrkp+AY7hhp7ezqF+IaBBQEixtYmxqALYQKG4N4ZmAb3AARzion
Run
------
KA:GP-Guur-Earthen Toil:amtk1eNqzNrQOsU7LTy4ttjYBstyA0DWxqCQjNU8hJD8zx9rawBo
saACE2Y45qUUl1pm5iempxTGOpUWJuoZ6KSnF1hbmFtam5qbWhkYWEAxUHBTqZ+3s6hfiGgTkgkU
MrE0NwFZAhY1BPDOw2W4Aoq8l0g
Loot Table
The loot table is complete, but is pending beautification. Please forgive our mess.
Earrings
Vicious Bauble
Sigil of Eldritch Flame
Blood Loop
Luminous Ornament
Illuminated Signet
Sigil of Misdirection
Charlatan's Lucky Charm (???)
Charm of Safe Return (???)
Weapons
Dreaming Refuge - Shield
Fortress of Solitude - Shield
Shadow's Guardian - 1H Mace
Hammer of Vigilance - 2H Hammer
Scepter of Insight - 2H Staff
Recovered War Axe - 2H Axe
Bloodthirsty Cudgel - 1H Mace
Reaper's Edge - 1H Sword
Blooded War Axe - 2H Axe
See Anrak the Foul for IGP Hard Mode Loot Table.
Earrings
Vicious Bauble
Sigil of Eldritch Flame
Blood Loop
Luminous Ornament
Illuminated Signet
Sigil of Misdirection
Charlatan's Lucky Charm (???)
Charm of Safe Return (???)
Weapons
Dreaming Refuge - Shield
Fortress of Solitude - Shield
Shadow's Guardian - 1H Mace
Hammer of Vigilance - 2H Hammer
Scepter of Insight - 2H Staff
Recovered War Axe - 2H Axe
Bloodthirsty Cudgel - 1H Mace
Reaper's Edge - 1H Sword
Blooded War Axe - 2H Axe
See Anrak the Foul for IGP Hard Mode Loot Table.
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