The Darkest Magic
Raid Setup Stages 1-3
Setup
- 1 Tank (Stage 1-4) | 2 Tanks (Stage 5)
- 1 Tank Healer (Stage 1-4) | 2 Tank Healers (Stage 5)
- 3-4 Raid Healers (Stage 1-4) | 2 Raid Healers (Stage 5)
- 1 Archon
- 1 Bard
- 1 Defiler (optional but recommended)
- 11-12 DPS
Stage 1
Rabbit Madness
Once opened, a seemingly harmless rabit will spawn. However this bunny is a formidable foe.
Open Wound: Debuff on the tank.
Rabid: Immune to taunts. The rabbit will gain this at random times.
Chasing Cottontail: Green AOE around the rabbit. You need to stay inside or you will die. At the end he will cast Rabbit's Wrath.
Rabbit's Wrath: Yellow AOE around the rabbit. Kill if inside it.
The tank needs to pick him up quickly and the raid should stack up close to him. The raid needs to move along with Chasing Cottontail (green AOE) and then quickly disperse on Rabbit's Wrath (yellow AOE).
Open Wound: Debuff on the tank.
Rabid: Immune to taunts. The rabbit will gain this at random times.
Chasing Cottontail: Green AOE around the rabbit. You need to stay inside or you will die. At the end he will cast Rabbit's Wrath.
Rabbit's Wrath: Yellow AOE around the rabbit. Kill if inside it.
The tank needs to pick him up quickly and the raid should stack up close to him. The raid needs to move along with Chasing Cottontail (green AOE) and then quickly disperse on Rabbit's Wrath (yellow AOE).
Stage 2
Nightmare Illusions
Many neutral rabbits will spawn idly awaiting your first move. These pose no threat and you can safely slaughter them all to trigger the next phase. So cute.
A Nightmare Illusion will spawn surrounded by an AOE alternating in color. Around this six more AOE of fixed color will be present. These are green, blue or purple and there are two of each.
Standing in one of these outer circles at all times your raid needs to match the color of the AOE surrounding the Nightmare Illusion. Inside the circles orbs will spawn. Upon filling up the circle it will ignite and deal damage to anyone still inside. Move to the other one of the same color. Pick up any adds that spawn.
A Nightmare Illusion will spawn surrounded by an AOE alternating in color. Around this six more AOE of fixed color will be present. These are green, blue or purple and there are two of each.
Standing in one of these outer circles at all times your raid needs to match the color of the AOE surrounding the Nightmare Illusion. Inside the circles orbs will spawn. Upon filling up the circle it will ignite and deal damage to anyone still inside. Move to the other one of the same color. Pick up any adds that spawn.
Stage 3
Spiders make me cringe
A giant spider with four heads on its legs will spawn. Disgusting thing really.
Poisonous Presence: Stacking debuff on the raid. Only cleansable by Cleansing Fount.
Cleansing Fount: Triggered by clicking on the statue surrounded by white AOE.
Acid Splash: Frontal cleave.
Symbiosis: Debuff on the heads. Killing a head will damage the spider for 10% but also increase its damage by 10% per stack (Angry).
Face the spider away from the raid and carefully cleave the heads down to about 10% each while DPSing the spider. Cleanse Poisonous Presence with the statue. Once the boss is at 50%-40% you can kill the heads and the spider will die with them.
Poisonous Presence: Stacking debuff on the raid. Only cleansable by Cleansing Fount.
Cleansing Fount: Triggered by clicking on the statue surrounded by white AOE.
Acid Splash: Frontal cleave.
Symbiosis: Debuff on the heads. Killing a head will damage the spider for 10% but also increase its damage by 10% per stack (Angry).
Face the spider away from the raid and carefully cleave the heads down to about 10% each while DPSing the spider. Cleanse Poisonous Presence with the statue. Once the boss is at 50%-40% you can kill the heads and the spider will die with them.
Stage 4
You're not afraid of the dark, are you?
A white ghost will spawn and several neutral braziers.
Raining Terror: Buffs the boss. Applied by randomly spawning AOE.
Lesser Evil: DO NOT INTERRUPT. Deals more damage otherwise. Just don't.
Phantom Pain: Interruptable cast. Raid wipe. INTERRUPT!
Well Lit: Initial state.
Lights Out: Removes Well Lit. Indicated by turning black. Applies In Shadow.
In Shadow: Reduces incoming damage. Removed by damaging an unlit brazier.
Avoid the AOE and pull the boss near an unlit brazier. Everytime he casts Lights Out damage it and move to the next one. Don't interrupt and especially do interrupt the casts. Wait what?
Raining Terror: Buffs the boss. Applied by randomly spawning AOE.
Lesser Evil: DO NOT INTERRUPT. Deals more damage otherwise. Just don't.
Phantom Pain: Interruptable cast. Raid wipe. INTERRUPT!
Well Lit: Initial state.
Lights Out: Removes Well Lit. Indicated by turning black. Applies In Shadow.
In Shadow: Reduces incoming damage. Removed by damaging an unlit brazier.
Avoid the AOE and pull the boss near an unlit brazier. Everytime he casts Lights Out damage it and move to the next one. Don't interrupt and especially do interrupt the casts. Wait what?
Stage 5
What is going on?
The final phase. You will fight Silenek. He will blink around and have the following mechanics.
Shadows of Silenek: 4 adds that spawn every 40-50 seconds. Deal more damage if stacked together (Gathering Darkness).
Weakness: Interruptable cast. Applies Weakness to the raid (outgoing damage and healing reduction) if failed. Cast by all four Shadows of Silenek.
Trauma: Frontal cleave. Move out.
Isolation: Each person gets an AOE around them. Kills other players if stood in. Spread out.
Cower Together: Roots a player and deals damage after 5 seconds. Shares damage with nearby players. Only survived if shared.
Spread out and face the boss away from the raid to avoid damage from Isolation, Trauma and the elementals. Have each tank (you have 2, remember?) pick up 2 Shadow of Silenek adds and tank them apart from each other. Interrupt Weakness.
There are three ways you can deal with Cower Together. Either do it the intended way by sharing the damage, have Physicians or Frostkeepers use their "cheat death" abilities or just let the person die and rez him. You should have 5-6 rezzes.
If you successfully defeat this mightiest of mighty foes you can revel in your rewards which can include powerful Earrings. Soooooo precious.
Shadows of Silenek: 4 adds that spawn every 40-50 seconds. Deal more damage if stacked together (Gathering Darkness).
Weakness: Interruptable cast. Applies Weakness to the raid (outgoing damage and healing reduction) if failed. Cast by all four Shadows of Silenek.
Trauma: Frontal cleave. Move out.
Isolation: Each person gets an AOE around them. Kills other players if stood in. Spread out.
Cower Together: Roots a player and deals damage after 5 seconds. Shares damage with nearby players. Only survived if shared.
Spread out and face the boss away from the raid to avoid damage from Isolation, Trauma and the elementals. Have each tank (you have 2, remember?) pick up 2 Shadow of Silenek adds and tank them apart from each other. Interrupt Weakness.
There are three ways you can deal with Cower Together. Either do it the intended way by sharing the damage, have Physicians or Frostkeepers use their "cheat death" abilities or just let the person die and rez him. You should have 5-6 rezzes.
If you successfully defeat this mightiest of mighty foes you can revel in your rewards which can include powerful Earrings. Soooooo precious.