Murdantix
Boss Information
Health: 367.9M (5/4/16)
Difficulty: 6/10
Enrage Timer: 10 Minutes
Required DPS: 613K
Difficulty: 6/10
Enrage Timer: 10 Minutes
Required DPS: 613K
Raid Setup
- 2 Tanks
- 1 ST Healer
- 3 Raid healers
- 1 Defiler
- 1 Bard or Oracle
- 1 Archon (Harbchon works well on this fight)
- 11 DPS
Phase One: 100%-75%
Boss Mechanics
Strength of Souls: Stacking buff on Murdantix, that increases each time a NPC or a player dies. This counts as soft enrage as after 80 stacks it starts to be difficult to heal. Every several seconds 5 NPC dwarves will try to aid you but die instantly, buffing him and doing a knockback to the raid.
Mangled: Tank Swap Mechanic. Swap at 3 stacks. Cleaves.
At 77% have at least 7 Ranged DPS or healers spread out around the room (DO NOT STAND BEHIND THE TANKS OR IN FRONT OF MURDANTIX). These players must be at least 20m away from Murdantix at all times and keep distance to each other.
Each phase inherits the mechanics of the previous one.
Mangled: Tank Swap Mechanic. Swap at 3 stacks. Cleaves.
At 77% have at least 7 Ranged DPS or healers spread out around the room (DO NOT STAND BEHIND THE TANKS OR IN FRONT OF MURDANTIX). These players must be at least 20m away from Murdantix at all times and keep distance to each other.
Each phase inherits the mechanics of the previous one.
Phase Two: 75%-50%
Boss Mechanics
Demonic Blast: Murdantix attacks seven random ranged people (that is why they should start spreading at 77%).Deals damage around them. Spread to be safe.
Demonic Tar: Green void on the ground that will target 1 random player. This will stay on the ground for some time, and will disappear later. Just move when you see it. You can easy take 1 hit without dying. However later these can stack killing you instantly.
Demonic Leash: Green beam linking Murdantix with 3 random (ranged) people. These people need to run to the boss. When failed deals damage. The closer you are - the less damage you get. If you are far away, you will be one-shotted.
Demonic Tar: Green void on the ground that will target 1 random player. This will stay on the ground for some time, and will disappear later. Just move when you see it. You can easy take 1 hit without dying. However later these can stack killing you instantly.
Demonic Leash: Green beam linking Murdantix with 3 random (ranged) people. These people need to run to the boss. When failed deals damage. The closer you are - the less damage you get. If you are far away, you will be one-shotted.
Phase Three: 50%-25%
Boss Mechanics
Soul Trauma: Interruptable Cast. Must be interrupted or places a debuff on players and deals damage.
Phase Four: 25%-0%
Boss Mechanics
Many small adds will spawn. The offtank needs to pick them up so they don't attack the healers. Ignore the adds.
There will be twice as many Demonic Tars. Keep moving.
Raid damage will increase during this phase until the end of the fight since he will be gaining alot more stacks of Strength of Souls.
There will be twice as many Demonic Tars. Keep moving.
Raid damage will increase during this phase until the end of the fight since he will be gaining alot more stacks of Strength of Souls.
Strategy
- Assign 7 ranged players (healers, defiler, bard count towards this as well) to stand 20m away from Murdantix at all times AFTER 79-77%. Everyone else should be stacked tightly in melee the entire fight, following the tanks, but staying behind the boss.
- The tanks should slowly kite Murdantix around the room, stopping for Demonic Leash to allow ranged players to run in in time.
- Everyone should be watching for Soul Trauma and trying to interrupt it.
- Once in the last phase keep moving constantly except for a brief moment when Demonic Leash is up. Standing still will likely result in a double Demonic Tar.
Useful Kalerts
Demonic Leash:
KA:HK-Murdantix-Demonic Leash:acHBAeNo1jlELgjAUhf+Kv6DmYkrc6MFUCqqB3t4EmXPVw
GboXvz33UVxzsPhfHDvgRgQ3oNazAQhlqTcvEZndXQ2an6CG50BRjAgRqrs3UOuvFo3t1OjOjtYv
7RWj25uHsaZyer23zLOVn0/QypiECmDbRLM6doOZYTHIspkXe8hk4jyciiuWFQEyUFc0EuEX70Rl
JPviPID1vk2uw
KA:HK-Murdantix-Demonic Leash:acHBAeNo1jlELgjAUhf+Kv6DmYkrc6MFUCqqB3t4EmXPVw
GboXvz33UVxzsPhfHDvgRgQ3oNazAQhlqTcvEZndXQ2an6CG50BRjAgRqrs3UOuvFo3t1OjOjtYv
7RWj25uHsaZyer23zLOVn0/QypiECmDbRLM6doOZYTHIspkXe8hk4jyciiuWFQEyUFc0EuEX70Rl
JPviPID1vk2uw
Loot Table
The loot table is complete, but is pending beautification. Please forgive our mess.
NOTE: Murdantix and King Molinar drop the same shoulders.
Shoulders
Pauldrons of Chained Souls - Warrior DPS - AP137
Spirit Render's Spaulders - Warrior Tank - DO146
Mantle of Restless Spirits - Cleric DPS - CP236
Runebound Spaulders - Cleric Tank - DO129
Shoulderguards of Torment - Rogue DPS - CP201
Imperial Outrider's Tabard - Rogue Tank - DO145
Shawl of Tormented Souls - Mage DPS - CP235
Mantle of Broken Runes - Mage Tank - DO141
Belt
Girdle of Runed Might - Warrior DPS - CP146
Soulrender's Waistguard - Warrior Tank - GD134
Waistguard of Carnage - Cleric DPS - CP225
Bindings of Runic Warding - Cleric Tank - GD122
Undertaker's Tattered Wrap - AP84
Viscous Deflection Belt - GD128
Cinch of the Soulshaper - SP124
Sash of the Grand Arcanist - Mage Tank - GD142
NOTE: Murdantix and King Molinar drop the same shoulders.
Shoulders
Pauldrons of Chained Souls - Warrior DPS - AP137
Spirit Render's Spaulders - Warrior Tank - DO146
Mantle of Restless Spirits - Cleric DPS - CP236
Runebound Spaulders - Cleric Tank - DO129
Shoulderguards of Torment - Rogue DPS - CP201
Imperial Outrider's Tabard - Rogue Tank - DO145
Shawl of Tormented Souls - Mage DPS - CP235
Mantle of Broken Runes - Mage Tank - DO141
Belt
Girdle of Runed Might - Warrior DPS - CP146
Soulrender's Waistguard - Warrior Tank - GD134
Waistguard of Carnage - Cleric DPS - CP225
Bindings of Runic Warding - Cleric Tank - GD122
Undertaker's Tattered Wrap - AP84
Viscous Deflection Belt - GD128
Cinch of the Soulshaper - SP124
Sash of the Grand Arcanist - Mage Tank - GD142
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