Duke Eblius
Boss Information
Health: 47.5M (EM) - 95.0M (NM) - 123.5 (HM) (All 5/27/2016)
Enrage Timer: 7 minutes (Addons reset battle timers at 65%, so the enrage timer will appear to be 5 minutes)
Difficulty: 8/10
DPS Requirement: ~150K (EM) ~250K (NM) ~310K (HM) (estimates due to time killing adds and off boss)
Enrage Timer: 7 minutes (Addons reset battle timers at 65%, so the enrage timer will appear to be 5 minutes)
Difficulty: 8/10
DPS Requirement: ~150K (EM) ~250K (NM) ~310K (HM) (estimates due to time killing adds and off boss)
Raid Setup
- 2 Tanks
- 1 ST Healer
- 1 Raid Healer (Libchanter, chloro, phys-tact)
- 1 Archon
- 1 Bard or Oracle
- 4 DPS (melee)
Phase 1: 100%-85%
Boss Mechanics
Infernal Sunder: Swap mechanic. Deals heavy damage and increases by 10% per stack. Swap at 2. Can be ignored on Easy Mode.
Blazing Ruin: Interruptable cast. One shots unless interrupted.
Sulfurous Blight: Cleanse mechanic. Debuff on one random member. Damage.
Chains of Woe: Incapacitates a member and spawns Crystal of Woe on them. Kill the crystal to free the player. (HM only)
Tank him over to the right to separate where the Aliviax Standard Bearer spawns from where the raid is and face him away from the raid. Have the raid stay out of the path from where the swaps are happening and the Standard Bearer spawns. Swap on 2 stacks of Infernal Sunder for NM/HM. Cleanse everything immediately.
Blazing Ruin: Interruptable cast. One shots unless interrupted.
Sulfurous Blight: Cleanse mechanic. Debuff on one random member. Damage.
Chains of Woe: Incapacitates a member and spawns Crystal of Woe on them. Kill the crystal to free the player. (HM only)
Tank him over to the right to separate where the Aliviax Standard Bearer spawns from where the raid is and face him away from the raid. Have the raid stay out of the path from where the swaps are happening and the Standard Bearer spawns. Swap on 2 stacks of Infernal Sunder for NM/HM. Cleanse everything immediately.
Phase 2: Add phase
Boss Mechanics
Call to Arms: spawns Aliviax Standard Bearer (centaur add, cleaves). Applies Battle Frenzy.
Battle Frenzy: One shots everything in melee range and drops AOE on the tank.
Aliviax Standard Bearer gains the following mechanics:
Soul Sear: Interruptable cast by centaur add. Kills people. Interrupt!
Pulls everyone to him and casts Blazing Implosion.
Blazing Implosion: Debuff on 3(EM)/5(NM)/?(HM) players. Number depends on difficulty. Explodes after 5 seconds. One shots anyone around the target. Run/ spread out!
The active tank should kite Duke Eblius around the room to drop the AOE and not get killed. The other tank should pick up the centaur quickly and tank him where he spawns (faced away from the raid). The centaur always spawns at the same point. The off tank should stand there. To complete this phase kill the centaur.
When the Bearer is dead Phase 1 will repeat until 65%.
Battle Frenzy: One shots everything in melee range and drops AOE on the tank.
Aliviax Standard Bearer gains the following mechanics:
Soul Sear: Interruptable cast by centaur add. Kills people. Interrupt!
Pulls everyone to him and casts Blazing Implosion.
Blazing Implosion: Debuff on 3(EM)/5(NM)/?(HM) players. Number depends on difficulty. Explodes after 5 seconds. One shots anyone around the target. Run/ spread out!
The active tank should kite Duke Eblius around the room to drop the AOE and not get killed. The other tank should pick up the centaur quickly and tank him where he spawns (faced away from the raid). The centaur always spawns at the same point. The off tank should stand there. To complete this phase kill the centaur.
When the Bearer is dead Phase 1 will repeat until 65%.
Phase 3: 65%
Boss Mechanics
Call to Sacrifice: Eblius will become immune to damage and run in the middle of the room channeling Call to Sacrifice. Sacrificial Thralls and Frenzied Skirmishers (HM).
Sacrificial Thrall: Add mechanic. Walks slowly towards Eblius. Sacrifices itself once Eblius is reached. If these reach him they grant Infernal Might. Buffed by Infernal Fulfillment. Kill them before they reach the boss. Displacable (knockback/pull).
Infernal Fulfillment: Buff. Deals damage to Eblius and players alike on death.
Infernal Might: Increases damage by 3% per stack.
Frenzied Skirmisher: (HM only). Add mechanic. Spawn randomly. Explode. The tank should pick them up.
Alaviax Battle Shaman: Add mechanic. Spawns sub 50%. There may spawn up to 3 depending on how long the standard bearer lives. Casts Triage (heal) unless interrupted. Interrupt!
Focus the Sacrificial Thralls. One tank should pick up any adds that spawn. Both tanks should use their pull abilities to control the flow and speed of Thralls. It helps to mark them if more than one is up. Sometimes the boss will transition into the next phase while Thralls are still up. Kill them regardless, they still grant him the damage buff if they reach the sacrifice zone!
After Phase 3, Phase 1 and 2 start again. At 30% an extended version of Phase 3 begins lasting until the end of the fight.
Phase 4: 30%
Boss Mechanics
This phase inherits all mechanics from phase 3.
Helion's Rage: Decreases Ebluis' incoming damage by 50%.
Portal of Flame: Spawn Thralls. On death remove Helion's Rage.
Blazing Implosion/Fiery Remission: (HM only, sub 10-20%). Same as in Phase 2. Now casted by Eblius.
Chains of Woe: (HM only) Incapacitates a member and spawns Crystal of Woe on them. Kill the crystal to free the player.
Reign of Fire (HM only)- AoE's around every player that detonate at 2 seconds, do not overlap people in rings, it kills them, overlaping rings by themselves is fine
Repeat Phase 3 plus:
Depending on your DPS you can ignore the Alaviax Battle Shaman and just assign people to interrupt. If you do get more than you have interrupts you should kill them. Kill a Portal of Flame to remove Helion's Rage from Eblius. You don't need to kill all the portals, only if he regains the mitigation buff. Save cooldowns for when he loses the buff.
Helion's Rage: Decreases Ebluis' incoming damage by 50%.
Portal of Flame: Spawn Thralls. On death remove Helion's Rage.
Blazing Implosion/Fiery Remission: (HM only, sub 10-20%). Same as in Phase 2. Now casted by Eblius.
Chains of Woe: (HM only) Incapacitates a member and spawns Crystal of Woe on them. Kill the crystal to free the player.
Reign of Fire (HM only)- AoE's around every player that detonate at 2 seconds, do not overlap people in rings, it kills them, overlaping rings by themselves is fine
Repeat Phase 3 plus:
Depending on your DPS you can ignore the Alaviax Battle Shaman and just assign people to interrupt. If you do get more than you have interrupts you should kill them. Kill a Portal of Flame to remove Helion's Rage from Eblius. You don't need to kill all the portals, only if he regains the mitigation buff. Save cooldowns for when he loses the buff.
Kill Videos
Easy Mode by Korteez (Partial video) LINK
Normal Mode by Nordvegr. LINK
Hard Mode with Kalim'na. (Split video.) LINK
Normal Mode by Nordvegr. LINK
Hard Mode with Kalim'na. (Split video.) LINK
Loot Table
Easy Mode:
Gloves Nascent Infernal Handguards - STR/PC Nascent Meteoric Gauntlets - WIS/SC Nascent Tuath'de Handwraps - DEX/PC Nascent Aliavax Gloves - INT/CP Helm Nascent Aliavax Helm - STR/PC Nascent Helm of Sundering - WIS/CP Nascent Hood of Frenzy - DEX/AP Nascent Ducal Headwrap - INT/CP *Helms and Gloves Sidegrade to Block |
Normal Mode:
Broken Cosmos Gloves Empowered Infernal Handguards - STR/PC Empowered Meteoric Gauntlets - WIS/SC Empowered Tuath'de Handwraps - DEX/PC Empowered Aliavax Gloves - INT/CP Helm Empowered Aliavax Helm - STR/PC Empowered Helm of Sundering - WIS/CP Empowered Hood of Frenzy - DEX/AP Empowered Ducal Headwrap - INT/CP *Helms and Gloves Sidegrade to Block |
Hard Mode:
Normal Mode loot plus one of the below and a Tower Sigil (All bosses but Lord Fionn appear to have this as their HM loot table.) Capes (Sidegrade to Block Hellion's Cape - STR/AP Ducal Cape - WIS/SP Blazing Drapes - AGI/AP Shroud of Eblius - INT/SP Ring (Sidegrades as shown) Ahnket Band - STR/CP (Dodge) Beseiger's Hoop - STR/AP (Guard) Lifewrought Ring - WIS/CP (Dodge) Ring of the Tower Sentinel - WIS/SP (Guard) Band of Hericius - DEX/CP (Dodge) Sporific Loop - DEX/AP (Guard) Soothseer Loop - INT/CP (Dodge) Fungal Band - INT/SP (Guard) Earring (Sidegrades as shown) Inferno Hoop - STR/CP (Block) Ornament of Searing - STR/PC (Block) Whithering Loop - WIS/CP (Block) Fyragnos Bauble - WIS/SCH (Guard) Sigil of Despair - DEX/PC (Guard) Ornament of Ahnket - DEX/CP (Block) Sigil of Lava - INT/SCH (Guard) Flamecast Earring - INT/CP (Block) |
HTML Comment Box is loading comments...