Ungolok
Table of Contents
Boss Information
Health: 35.8M / 46.5M (HM) (5/4/16)
Enrage: 7 Minutes
Difficulty: 5/10
DPS Requirement: 85K / 110.5K (HM) Raid DPS
Enrage: 7 Minutes
Difficulty: 5/10
DPS Requirement: 85K / 110.5K (HM) Raid DPS
Raid Setup
- 1 Tank
- 1 ST Healer
- 1 Raid Healer
- 1 Bard/Oracle
- 1 Archon
- 1 Defiler (Optional; but add DPS in his place)
- 4 ST DPS
Phase One: 100%-30%
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Boss Mechanics
Ink Blast: "Ungolok prepares an Ink Blast". This is a rear cone attack, the tank needs to turn the boss to face the raid, then turn him back around.
Hydro Jet: Frontal cleave. This happens a few seconds after Ink Blast, so the tank needs to turn Ungolok away from the raid right after Ink Blast.
Fatal Current: 2 large red AoE circles placed on random raid members. These bubbles will blow up after a couple seconds, and will deal significant damage if you are inside. Move out immedeatly.
Venomous Barb: DoT placed on a random player that stacks regularly, dealing increasing damage per stack. Killing a "Mindless Spawning" add will remove it. See Add Mechanics below.
Building Pressure: At the end of this cast, the boss will cast "Pressure Blast" 3 times in a row. You must open the Gump Cages around the room (left, right, and behind the boss as you enter the room) to reduce the damage of Pressure Blast. Open one cage during each cast of Pressure Blast (1st cage can be opened during Building Pressure cast). If this is not done properly, the damage from Pressure Blast will wipe the raid. Usually the bard opens 1st and 3rd cage and the tank the 2nd.
Ungolok loses interest: If the tank moves too far from melee range, the boss will attack a random player. The tank needs to taunt the boss back and re-establish aggro.
General Tips: Do not TAB-target during the entire fight. Chances are you'll target an unwanted add. This is especially harmful to progression groups.
Do not stand directly in front of the cages at the beginning and during the Building Pressure phase. You will be kicked into the cage and not be able to leave.
Hydro Jet: Frontal cleave. This happens a few seconds after Ink Blast, so the tank needs to turn Ungolok away from the raid right after Ink Blast.
Fatal Current: 2 large red AoE circles placed on random raid members. These bubbles will blow up after a couple seconds, and will deal significant damage if you are inside. Move out immedeatly.
Venomous Barb: DoT placed on a random player that stacks regularly, dealing increasing damage per stack. Killing a "Mindless Spawning" add will remove it. See Add Mechanics below.
Building Pressure: At the end of this cast, the boss will cast "Pressure Blast" 3 times in a row. You must open the Gump Cages around the room (left, right, and behind the boss as you enter the room) to reduce the damage of Pressure Blast. Open one cage during each cast of Pressure Blast (1st cage can be opened during Building Pressure cast). If this is not done properly, the damage from Pressure Blast will wipe the raid. Usually the bard opens 1st and 3rd cage and the tank the 2nd.
Ungolok loses interest: If the tank moves too far from melee range, the boss will attack a random player. The tank needs to taunt the boss back and re-establish aggro.
General Tips: Do not TAB-target during the entire fight. Chances are you'll target an unwanted add. This is especially harmful to progression groups.
Do not stand directly in front of the cages at the beginning and during the Building Pressure phase. You will be kicked into the cage and not be able to leave.
Add Mechanics
The add mechanics are the same in phases one and two.
Mindless Spawning:
Captive Terror:
Mindless Spawning:
- 1 million Health
- Applies a stacking DoT to the target. DPS needs to kill quickly when pulled
- Upon death, cleanses Venomus Barb (Raid should group close to the add for this)
- Pull spawnling at 4-5 stacks for progression groups; more when you're more confident. Usually done by the tank or the bard.
Captive Terror:
- 1.5 million Health
- Spawns during Building Pressure/Pressure Blast
- Ability: Puncture Heart: Will one-shot the tank unless interrupted.
- Must be aggroed by the tank once spawned. DPS kill ASAP
Phase Two: 30%-0%
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Boss Mechanics
The boss inherits all mechanics from the previous phase, plus an additional one.
Ungolok Glares: "Ungolok glares at [Player]". A massive AOE will be put on the player. He needs to run away from the group and the group needs to run away from him; anyone who is not the player in the AOE will be one shot. Ungolok will charge at the player with the AOE and do approx. 65K or so damage.
Ungolok Glares: "Ungolok glares at [Player]". A massive AOE will be put on the player. He needs to run away from the group and the group needs to run away from him; anyone who is not the player in the AOE will be one shot. Ungolok will charge at the player with the AOE and do approx. 65K or so damage.
Hard Mode
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Boss Mechanics
There are no added mechanics on hard mode for Ungolok. Here are some difference you should be aware of:
- Pressure Burst does about 35-40K on Normal Mode. On Hard Mode, It does around 60K per burst.
- Fatal Current and Glare are both essentially one shot mechanics now (depends on your health)
- The shark, the add, and Ungolok do much more damage now. 2 adds may lead to a dead tank.
- Puncture Heart is definitely a one shot on Hard Mode, but it may be survivable on Normal.
Oonta, Hidrac, and Weyloz (2/4)
Useful Kalerts and Macros
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Macros
/targetmark 1
/target Captive Terror
Kalerts
Ink Blast: (have boss on focus target)
-------------
KA:RoF-Unogolok-Ink Blast:adZ7AeNqzNrQOsU7LTy4ttjYBstyA0DMvW8EpJ7G4xNrawNoQL
GQAhNmOOalFJdaZuYnpqcUxjqVFibqGeikpxdaWBubWZibG1oZGFhAMVGwTEhrkZ2ft7OoX4hoEF
AEiEDQ1ANsBFTYG8czAxrsBAIwFJYE
Puncture Heart:
----------------------
KA:RoF-Unogolok-Puncture Heart:aIwxueNqzNrQOsS7ISaxMLdIrSSxKTy2xNgGKuAFhQGle
cklpUaqCR2piUYm1tYG1IVjcAAizHXNSgWKZuYnpqcUxjqVFibqGeikpxdaWBmbWpgaW1oZGFhAM
VGzj6RfiGhQaEGJn7ewKYgJFgQgETQ3AlkGFjUE8M7AVbgAotCwH
Venomous Barb:
----------------------
KA:RoF-Unogolok-Venomous Barb:ahlegeNotjt0KgkAQhV+lJyjNn5JzZyl0UYJsXQkx6mZLt
hvudiHRuzdKfHMxnG/gDHwIvHoa5YBpzZmL1OZp3naR0lBDGy3hsZyUx5Tq5rAnR6vqfKioVr1y4
1U1RtvKOuo6OSjd2btxAS3b1iIJN4iSGOF2Gp/58F3zsF/sspPISk7m2Efg8Q8CaSFEcfzLdcTF8
Vye/wCOITZT
/targetmark 1
/target Captive Terror
Kalerts
Ink Blast: (have boss on focus target)
-------------
KA:RoF-Unogolok-Ink Blast:adZ7AeNqzNrQOsU7LTy4ttjYBstyA0DMvW8EpJ7G4xNrawNoQL
GQAhNmOOalFJdaZuYnpqcUxjqVFibqGeikpxdaWBubWZibG1oZGFhAMVGwTEhrkZ2ft7OoX4hoEF
AEiEDQ1ANsBFTYG8czAxrsBAIwFJYE
Puncture Heart:
----------------------
KA:RoF-Unogolok-Puncture Heart:aIwxueNqzNrQOsS7ISaxMLdIrSSxKTy2xNgGKuAFhQGle
cklpUaqCR2piUYm1tYG1IVjcAAizHXNSgWKZuYnpqcUxjqVFibqGeikpxdaWBmbWpgaW1oZGFhAM
VGzj6RfiGhQaEGJn7ewKYgJFgQgETQ3AlkGFjUE8M7AVbgAotCwH
Venomous Barb:
----------------------
KA:RoF-Unogolok-Venomous Barb:ahlegeNotjt0KgkAQhV+lJyjNn5JzZyl0UYJsXQkx6mZLt
hvudiHRuzdKfHMxnG/gDHwIvHoa5YBpzZmL1OZp3naR0lBDGy3hsZyUx5Tq5rAnR6vqfKioVr1y4
1U1RtvKOuo6OSjd2btxAS3b1iIJN4iSGOF2Gp/58F3zsF/sspPISk7m2Efg8Q8CaSFEcfzLdcTF8
Vye/wCOITZT
Loot Table
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Warrior |
Value |
|||||||||
Item |
Slot |
Armor |
Resist |
STR |
DEX |
END |
PC |
AP |
Dodge |
Guard |
Ring |
492 |
216 |
165 |
162 |
193 |
|||||
Ring |
492 |
156 |
143 |
225 |
113 |
|||||
Feet |
9809 |
182 |
160 |
245 |
115 |
|||||
Feet |
9809 |
248 |
158 |
168 |
116 |
Cleric |
||||||||||
Item |
Slot |
Armor |
Resist |
INT |
WIS |
END |
CP |
SCH |
Block |
Guard |
Ring |
492 |
154 |
182 |
213 |
174 |
|||||
Ring |
|
492 |
148 |
230 |
170 |
122 |
||||
Feet |
8881 |
138 |
190 |
259 |
110 |
|||||
Feet |
8881 |
156 |
234 |
199 |
234 |
Rogue/Primalist |
||||||||
Item |
Slot |
Armor |
Resist |
STR |
DEX |
END |
AP |
Guard |
Feet |
8100 |
172 |
243 |
168 |
109 |
|||
Feet |
8100 |
146 |
184 |
259 |
109 |
|||
Ring |
492 |
148 |
162 |
233 |
88 |
|||
Ring |
492 |
122 |
222 |
165 |
111 |
Mage |
||||||||||
Item |
Slot |
Armor |
Resist |
INT |
WIS |
END |
CP |
SP |
Dodge |
Guard |
Feet |
7320 |
241 |
173 |
154 |
204 |
|||||
Feet |
7320 |
193 |
151 |
244 |
116 |
|||||
Ring |
492 |
225 |
151 |
176 |
71 |
|||||
Ring |
492 |
190 |
153 |
205 |
89 |