Glacial Maw
Boss List
Shigoroth
Boss Mechanics
Rending Exhalation: A channel of breath on the tank that will kill anyone who it touches. Tank facing away from the group.
Red Bubble on Tank: This is a knock up/back ability. Stay out of it if possible.
Blue Explosions: There will be little blue bubbles around every so often. Stay out of them.
Biting Snowstorm: This is a 20 second channel from Shigoroth. The entire raid needs to continue moving during this until the end. If you stand still, you will take damage (approx. 20K a tick). 4 adds will also spawn (Skeletons). The tank needs to pick these up ASAP as they will kill anyone whom they aggro to if they aren't the tank.
Dust to Dust: Shigoroth will turn the adds into eggs. These eggs will explode and deal AOE damage after approx. 5 seconds. Healer be ready.
Red Bubble on Tank: This is a knock up/back ability. Stay out of it if possible.
Blue Explosions: There will be little blue bubbles around every so often. Stay out of them.
Biting Snowstorm: This is a 20 second channel from Shigoroth. The entire raid needs to continue moving during this until the end. If you stand still, you will take damage (approx. 20K a tick). 4 adds will also spawn (Skeletons). The tank needs to pick these up ASAP as they will kill anyone whom they aggro to if they aren't the tank.
Dust to Dust: Shigoroth will turn the adds into eggs. These eggs will explode and deal AOE damage after approx. 5 seconds. Healer be ready.
Apotheon
Boss Mechanics
Summon Razorice: Summons an ice shard that will move toward a random and deal large damage to anyone close to it. Simply avoid these Ice Shards.
Zone of Cold: Big blue AOE that the boss will constantly put down at his feet that deals a moderate amount of damage and snares anyone inside. Simply move out of it. This can sometimes LoS the healer to the tank. Healer can reposition themselves.
Melee cleave: The boss will periodically cleave anyone in melee range for 20-30k damge. This makes playing melee here a bit of a pain. It is perfectly healable, though.
Apotheons Concentration: Apotheon will emote "Let me think" and will go completley immune to damage. The Frozen Geysers scattered across the rune will then become attackable. DPS should all pick the same one and quickly nuke it down. Standing on the dead crystal will grant a reactive ability to jump onto his back and nuke his concentration (Which only has about 264k health). Once his concentration has been broken this phase has been completed. This will only happen if DPS is low.
Zone of Cold: Big blue AOE that the boss will constantly put down at his feet that deals a moderate amount of damage and snares anyone inside. Simply move out of it. This can sometimes LoS the healer to the tank. Healer can reposition themselves.
Melee cleave: The boss will periodically cleave anyone in melee range for 20-30k damge. This makes playing melee here a bit of a pain. It is perfectly healable, though.
Apotheons Concentration: Apotheon will emote "Let me think" and will go completley immune to damage. The Frozen Geysers scattered across the rune will then become attackable. DPS should all pick the same one and quickly nuke it down. Standing on the dead crystal will grant a reactive ability to jump onto his back and nuke his concentration (Which only has about 264k health). Once his concentration has been broken this phase has been completed. This will only happen if DPS is low.
Toknoth
Boss Mechanics
Devour: Toknoth will randomly pick one of his eggs and devour it healing himself for a very very small amount. You can simply ignore the egg and continue to burn the boss.
Impregnate: Toknoth will randomly impregnate a member of the party. This deals heavy damage to them over 6 seconds. The healer needs to be ready to heal the target of this debuff.
Spawn of Toknoth: A spawn of toknoth will spawn after Impregnate expires on a target. The tank just wants to pick them up. They deal roughly 2k damage per hit, so they aren't a major concern and should be ignored by DPS.
Izbithus Digestion: Large poison ground AOE that deals heavy damage every tick. It's always cast directly underneath the boss, so if all the DPS are playing ranged specs then only the tank should have to worry about moving out of this.
Impregnate: Toknoth will randomly impregnate a member of the party. This deals heavy damage to them over 6 seconds. The healer needs to be ready to heal the target of this debuff.
Spawn of Toknoth: A spawn of toknoth will spawn after Impregnate expires on a target. The tank just wants to pick them up. They deal roughly 2k damage per hit, so they aren't a major concern and should be ignored by DPS.
Izbithus Digestion: Large poison ground AOE that deals heavy damage every tick. It's always cast directly underneath the boss, so if all the DPS are playing ranged specs then only the tank should have to worry about moving out of this.
Cosmologist Mann & the Heart of Izbithu
On this fight you fight both the Heart and Izbithu and Cosmologist Mann. You can attack either target first. At certain health thresholds the one you're attacking will put up a shield. The fight will go as follows. A resembles the target you attack first and B resembles the target you attack second.
A: 100 - 75% -> B: 100% - 50% -> A: 75%-25% -> B: 50% - 0% -> A 25% - 0%.
It doesn't matter which one you kill first, but killing Mann first gives you an achievement. To do this, you need to start DPS on the heart.
A: 100 - 75% -> B: 100% - 50% -> A: 75%-25% -> B: 50% - 0% -> A 25% - 0%.
It doesn't matter which one you kill first, but killing Mann first gives you an achievement. To do this, you need to start DPS on the heart.
Cosmologist Mann Mechanics
Chilling Gaze: Will place a blue frost beam on the ground that follows a random player. Players will need to move out of this fast.
Icy Grip: Interrupible. Grips all players in, deals 35-40k damage and snares them for several seconds. This should be the tank's focus to interrupt.
Frost Bite: 5 second cast. Frost Bite instantly kills anyone that isn't in the blue safe zone. The blue safe zone also provides a 12 second buff that will significantly increase damage output, so it's quite essential that everyone gets into it as quickly as possible.
Icy Grip: Interrupible. Grips all players in, deals 35-40k damage and snares them for several seconds. This should be the tank's focus to interrupt.
Frost Bite: 5 second cast. Frost Bite instantly kills anyone that isn't in the blue safe zone. The blue safe zone also provides a 12 second buff that will significantly increase damage output, so it's quite essential that everyone gets into it as quickly as possible.
The Heart of Izbithu Mechanics
Acid Fling: Cast by the Heart of Izbithu. Flings a small pool of Acid toward a random player. This ability is interruptable, but there is pretty much no need to interrupt it.
Soul Storm: Cast by the Heart of Izbithu. Deals increasing damage to the raid over several seconds. This ability is interruptable and should be the interrupt focus of all the DPS. It's not essential that it gets interrupted, but it will help out the healer quite a bit.
Soul Storm: Cast by the Heart of Izbithu. Deals increasing damage to the raid over several seconds. This ability is interruptable and should be the interrupt focus of all the DPS. It's not essential that it gets interrupted, but it will help out the healer quite a bit.
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