Rehashed Gyel Fortress (PTS)
If you did Gyel Fortress in Nightmare Tide, don't bother reading this guide. It is a copied/pasted instance with higher NPC damage output. This guide is also copied/pasted from our NTE page. I have added a couple of extremely minor differences below that you may refer to.
Differences Between NTE and SPE Gyel Fortress
- Completing the instance with the debuff "Foaming at the Mouth" applied by Houndmaster Kytus no longer awards an extra piece of gear at the end of the dungeon. It now gives an achievement. Nothing else.
- The entrance has been moved to Ashenfell.
Boss List
Seathe
Boss Mechanics
Fervor of the Branded: Increases his damage per stack. Interrupt!
Soul Seizure: A random player will drop two AOE after 5 seconds. Make sure you drop them away from the group and move out immedeately.
Triferno: 3 AOE slices that rotate clockwise. His melee range is almost inaccessible during this cast.
Interrupt Fervor of the Branded and drop/move out of Soul Seizure. When he channels Triferno you have around 2-3 seconds to find a safe slice and move around the boss to stay inside.
After you killed the boss the 3 hounds Rus, Cyb and Brer will appear in front of the portal. The tank should pick them up quickly.
Soul Seizure: A random player will drop two AOE after 5 seconds. Make sure you drop them away from the group and move out immedeately.
Triferno: 3 AOE slices that rotate clockwise. His melee range is almost inaccessible during this cast.
Interrupt Fervor of the Branded and drop/move out of Soul Seizure. When he channels Triferno you have around 2-3 seconds to find a safe slice and move around the boss to stay inside.
After you killed the boss the 3 hounds Rus, Cyb and Brer will appear in front of the portal. The tank should pick them up quickly.
Houndmaster Kytus
Boss Mechanics
Grenade Toss: Throws grenades at random players, detonating after 5 seconds. Move out!
Barrage: AOE channel. Move out!
Infernus Rex: Big hound add. Cleaves (Rend) occasionally and casts Howl of Terror (fears for 3 seconds). Needs to be interrupted!
Infernal Servus: Small hound add. Will drop Hellfire (AOE).
Beams: Damaging beams shooting in fixed positions in regular intervals. Avoid!
The tank needs to pick up every add that spawns during the fight and kite them and the boss slowly around the room as they drop their Hellfire. Be sure to interrupt the Howl of Terror. If this is not interrupted quickly use Break Free or abilities alike. Avoid the grenades and everything else that is AOE.
Barrage: AOE channel. Move out!
Infernus Rex: Big hound add. Cleaves (Rend) occasionally and casts Howl of Terror (fears for 3 seconds). Needs to be interrupted!
Infernal Servus: Small hound add. Will drop Hellfire (AOE).
Beams: Damaging beams shooting in fixed positions in regular intervals. Avoid!
The tank needs to pick up every add that spawns during the fight and kite them and the boss slowly around the room as they drop their Hellfire. Be sure to interrupt the Howl of Terror. If this is not interrupted quickly use Break Free or abilities alike. Avoid the grenades and everything else that is AOE.
Admiral Nezavar
Boss Mechanics
Draw In: Pull the group towards him. Followed by Burning Rain. Slows the group (cleansable).
Burning Rain: Multiple AOE circles spawning where players stand. Move out!
Focused Attention: He will start chasing a player. Run away!
Adds: The longer the fight the more adds will spawn. The tank should pick them up, especially mind the casters.
Tank him near the right edge where the first ranged add stands. This makes it easier to pick up later so it doesn't bother the healer. When he draws you in, move out and spread. Be sure to dodge the Burning Rain AOE. If your damage is high enough he will not do Focused Attention. If you struggle with too many adds you can kill some of them.
Burning Rain: Multiple AOE circles spawning where players stand. Move out!
Focused Attention: He will start chasing a player. Run away!
Adds: The longer the fight the more adds will spawn. The tank should pick them up, especially mind the casters.
Tank him near the right edge where the first ranged add stands. This makes it easier to pick up later so it doesn't bother the healer. When he draws you in, move out and spread. Be sure to dodge the Burning Rain AOE. If your damage is high enough he will not do Focused Attention. If you struggle with too many adds you can kill some of them.
Lady Glasya
Boss Mechanics
Mistress of Manipulation: Yellow bubble on a player. Knocks back when it expires.
Occulon Blast: Big AOE bubble on her target (tank). Deals damage when it expires and knocks back.
Void: Places a debuff of the same name on all players hit. Reduces maximum health by 90% if only player is hit. The debuff is shared, so stack up!
Scorching Radiation: Fire AOE around the room. Move out (even the tank)!
You should tank her in the middle of the room so you don't get hit by Occulon Blast and can avoid Scorching Radiation. When she starts casting Void the tank needs to run back to the group immedeately to share the debuff! After this the tank needs to get out again pretty quickly. If you have Mistress of Manipulation move away from the group otherwise the group should always be stacked up.
Occulon Blast: Big AOE bubble on her target (tank). Deals damage when it expires and knocks back.
Void: Places a debuff of the same name on all players hit. Reduces maximum health by 90% if only player is hit. The debuff is shared, so stack up!
Scorching Radiation: Fire AOE around the room. Move out (even the tank)!
You should tank her in the middle of the room so you don't get hit by Occulon Blast and can avoid Scorching Radiation. When she starts casting Void the tank needs to run back to the group immedeately to share the debuff! After this the tank needs to get out again pretty quickly. If you have Mistress of Manipulation move away from the group otherwise the group should always be stacked up.
VIdeo