Jinoscoth
Boss Information
Health: 166.9 million (5/9/16)
Enrage timer: 5 minutes
Difficulty: 6/10
DPS Requirement: 687k raid dps
Enrage timer: 5 minutes
Difficulty: 6/10
DPS Requirement: 687k raid dps
Raid Setup
- 2 Tanks (Can also be done with one to add an extra DPS)
- 4 Raid Healers (Phys/Tact doesn't work very well here)
- 1 Bard/Oracle
- 1 Archon (Harbchon is a good choice)
- 12 ST DPS
Single Phase
Boss Mechanics
Boss Mechanics
Chilling Breeze: There is a cone shaped safe zone in front of him. The rest of the area will kill you if you stand in it.
Iced: Interruptable cast. Will one shot the tank if not interrupted.
Frost Bulwark: Interruptable cast. Does massive damage to the raid and buffs Jino, giving him a shield and making everyone get faster stacks of Bone Chill. Failed interrupt leads to a raid wipe in most cases.
Living Ice: Emote "[player] is being chased by a ball of living ice." Debuff on random player. That player has 3 seconds to run to the outside (back of the cone) to drop a blue AoE. Wasting as little space as possible stacking these up is critical for progression groups.
Bone Chill: Stacking DoT on all players. You can run into the yellow circle on the ground to remove the stacks. This should be done at 4 stacks. However this requires the boss to be turned so the yellow circle is inside the safe zone which is not the usual strategy anymore.
Yellow Crystal: Throughout the fight, a large yellow crystal will spawn and move toward the raid. When it touches a player, it freezes them in an Ice Sculpture. If this is not intercepted, it gives Jinoscoth the same buff as Frost Bulwark.
Freeze Over: 15 second cast. during which time you need to break a frozen player out of the Ice Sculpture or they will die. Ice Sculpture will deal damage around it once it expires or the player inside dies. Successfully freeing the player inside will result in a Bone Chill reset.
Sapping Cold: Debuff on the tank. Single target healing received will cause Jinoscoth to heal by 10 times the amount healed (includes overhealing).
General Strategy
Assign a player (usually 2nd tank) to be the sacrificial sheep. Once a yellow crystal spawns the player will run inside and die. This will prevent the crystal from reaching Jinoscoth but also prevent a Bone Chill reset. Bone Chill can be healed through even at 10 stacks. Take extra healers (4-5) total to deal with this.
Everyone except for the healers (and maybe Bard, depending on your setup) should be stacked up in melee. The healers will stand in the back of the cone catching Living Ice and dropping it near the edge of the encounter. It is critical that there are always at least 5 people in the back, otherwise Living Ice will spawn inside the group. Have the healers rez the sheep as soon as it dies. You will need 4-5 rezzes for the entire fight which should be reserved for just this purpose.
Due to Sapping Cold any single healing will heal the boss. The tank can survive without a dedicated tank healer. This is also why Phys/tact is not recommended and Wardens need to adjust their playstyle. The tank may use the cancelbuff macro provided below to guarantee as little Sapping Cold healing as possible.
Note: If this strategy does not work for your raid treat Sapping Cold as a tank swap mechanic and kill the Ice Sculpture to have Bone Chill reset.
Chilling Breeze: There is a cone shaped safe zone in front of him. The rest of the area will kill you if you stand in it.
Iced: Interruptable cast. Will one shot the tank if not interrupted.
Frost Bulwark: Interruptable cast. Does massive damage to the raid and buffs Jino, giving him a shield and making everyone get faster stacks of Bone Chill. Failed interrupt leads to a raid wipe in most cases.
Living Ice: Emote "[player] is being chased by a ball of living ice." Debuff on random player. That player has 3 seconds to run to the outside (back of the cone) to drop a blue AoE. Wasting as little space as possible stacking these up is critical for progression groups.
Bone Chill: Stacking DoT on all players. You can run into the yellow circle on the ground to remove the stacks. This should be done at 4 stacks. However this requires the boss to be turned so the yellow circle is inside the safe zone which is not the usual strategy anymore.
Yellow Crystal: Throughout the fight, a large yellow crystal will spawn and move toward the raid. When it touches a player, it freezes them in an Ice Sculpture. If this is not intercepted, it gives Jinoscoth the same buff as Frost Bulwark.
Freeze Over: 15 second cast. during which time you need to break a frozen player out of the Ice Sculpture or they will die. Ice Sculpture will deal damage around it once it expires or the player inside dies. Successfully freeing the player inside will result in a Bone Chill reset.
Sapping Cold: Debuff on the tank. Single target healing received will cause Jinoscoth to heal by 10 times the amount healed (includes overhealing).
General Strategy
Assign a player (usually 2nd tank) to be the sacrificial sheep. Once a yellow crystal spawns the player will run inside and die. This will prevent the crystal from reaching Jinoscoth but also prevent a Bone Chill reset. Bone Chill can be healed through even at 10 stacks. Take extra healers (4-5) total to deal with this.
Everyone except for the healers (and maybe Bard, depending on your setup) should be stacked up in melee. The healers will stand in the back of the cone catching Living Ice and dropping it near the edge of the encounter. It is critical that there are always at least 5 people in the back, otherwise Living Ice will spawn inside the group. Have the healers rez the sheep as soon as it dies. You will need 4-5 rezzes for the entire fight which should be reserved for just this purpose.
Due to Sapping Cold any single healing will heal the boss. The tank can survive without a dedicated tank healer. This is also why Phys/tact is not recommended and Wardens need to adjust their playstyle. The tank may use the cancelbuff macro provided below to guarantee as little Sapping Cold healing as possible.
Note: If this strategy does not work for your raid treat Sapping Cold as a tank swap mechanic and kill the Ice Sculpture to have Bone Chill reset.
Bulf (1/4) Izkinra (3/5)
Useful Macros and Kalerts
Macros:
cancelbuff Foul Growth
cancelbuff Healing Spray
cancelbuff Soothing Stream
Kalerts:
Iced:
----------------------
KA:Mount Sharx- Jinoscoth-Iced:aR5RIeNqzNrQOsS7ISaxMLdIrSSxKTy2xNgGKuAGhZ3Jq irW1gbUhmGcAhNmOOalFJdaZuYnpqcUxjqVFibomhnopKcXW5uYm1sZGQGwBxUBd1s6ufiGuQSCW IRgaG4BNhgqDeWZgk90AfPglWA
Living ice:
----------------------
KA:Mount Sharx- Jinoscoth-Living ice:aa1VkeNotjcEKwjAQRH/FL9CkxQTZm9pCQQ2U7S 0QYhploaRig9C/dyMycxjewAxIQHhNfo1vKLFlXehD6bnpQoQ0pwiCm8IFq6dHhrPPfmeHzvo7TZ RXR2FOi6UUKEcnpPPbcVxAVxKU1nBQxRWvmAHhaBDN9dTcsOkZsctuvecDhD+uBWf1u2y/GPAv7A
Frost Bulwark:
----------------------
KA:Mount Sharx- Jinoscoth-Frost Bulwark:aJzXoeNqzNrR2sy7ISaxMLdIrSSxKTy2xNrE OAYoBYVF+cYmCU2lOeWJRtrW1gbUhWNgACLMdc1KLSqwzcxPTU4tjHEuLEnVNDPVSUoqtLYwsrE0 sLa2NTM0gGKjLxsbTL8Q1KDQgxM7O2tkVxAaKAhHIKFMDsHVQYWMQzwxsixsAaNIsUg
Sapping Cold
----------------------
KA:Mount Sharx- Jinoscoth-Sapping Cold:azxYreNotjc0KwjAQhF/FJ6j9tciepLbgRUsb 8RKQtUl1oSTB5NK3d1Nk5jB8AzOQgQC34Kq/EGPHGtE5Mu9dYxcFxhoNKXexSVkDzQHOGHAv7xeJ L1oorE+arPFy+iAZb2eadJEo5aEuj1CVOdSbs6TiofFx6kHc+qa9inZgwI7DRcoPAv44rzgfts/u B+OyMTA
cancelbuff Foul Growth
cancelbuff Healing Spray
cancelbuff Soothing Stream
Kalerts:
Iced:
----------------------
KA:Mount Sharx- Jinoscoth-Iced:aR5RIeNqzNrQOsS7ISaxMLdIrSSxKTy2xNgGKuAGhZ3Jq irW1gbUhmGcAhNmOOalFJdaZuYnpqcUxjqVFibomhnopKcXW5uYm1sZGQGwBxUBd1s6ufiGuQSCW IRgaG4BNhgqDeWZgk90AfPglWA
Living ice:
----------------------
KA:Mount Sharx- Jinoscoth-Living ice:aa1VkeNotjcEKwjAQRH/FL9CkxQTZm9pCQQ2U7S 0QYhploaRig9C/dyMycxjewAxIQHhNfo1vKLFlXehD6bnpQoQ0pwiCm8IFq6dHhrPPfmeHzvo7TZ RXR2FOi6UUKEcnpPPbcVxAVxKU1nBQxRWvmAHhaBDN9dTcsOkZsctuvecDhD+uBWf1u2y/GPAv7A
Frost Bulwark:
----------------------
KA:Mount Sharx- Jinoscoth-Frost Bulwark:aJzXoeNqzNrR2sy7ISaxMLdIrSSxKTy2xNrE OAYoBYVF+cYmCU2lOeWJRtrW1gbUhWNgACLMdc1KLSqwzcxPTU4tjHEuLEnVNDPVSUoqtLYwsrE0 sLa2NTM0gGKjLxsbTL8Q1KDQgxM7O2tkVxAaKAhHIKFMDsHVQYWMQzwxsixsAaNIsUg
Sapping Cold
----------------------
KA:Mount Sharx- Jinoscoth-Sapping Cold:azxYreNotjc0KwjAQhF/FJ6j9tciepLbgRUsb 8RKQtUl1oSTB5NK3d1Nk5jB8AzOQgQC34Kq/EGPHGtE5Mu9dYxcFxhoNKXexSVkDzQHOGHAv7xeJ L1oorE+arPFy+iAZb2eadJEo5aEuj1CVOdSbs6TiofFx6kHc+qa9inZgwI7DRcoPAv44rzgfts/u B+OyMTA
Loot Table
The loot table is complete, but is pending beautification. Please forgive our mess.
Helmet
Guise of the Skelf Lord - Warrior Tank - Guard 167
Ice Forged Barbute - Warrior DPS - CP 207
Headdress of the Risen Skelf - Cleric Tank - Guard 117
Snowic Face Warmer - Cleric DPS - CP 206
Ice-Torn Cowl of Jinoscoth - Rogue DPS - AP 106
Shifting Face of the Akvan - Rogue Tank - Guard 132
Ofnar Raro Felt Cap - Mage DPS - CP 178
Veil of Frozen Tears - Mage Tank - Dodge 68
Ring
Icemare's Embrace - Warrior DPS - AP 74
Bulf's Puzzle Ring - Cleric DPS - SC 194
Circle of Living Snow - Rogue Tank - Block 196
Frost Warden Signet - Mage Tank - Block 174
Helmet
Guise of the Skelf Lord - Warrior Tank - Guard 167
Ice Forged Barbute - Warrior DPS - CP 207
Headdress of the Risen Skelf - Cleric Tank - Guard 117
Snowic Face Warmer - Cleric DPS - CP 206
Ice-Torn Cowl of Jinoscoth - Rogue DPS - AP 106
Shifting Face of the Akvan - Rogue Tank - Guard 132
Ofnar Raro Felt Cap - Mage DPS - CP 178
Veil of Frozen Tears - Mage Tank - Dodge 68
Ring
Icemare's Embrace - Warrior DPS - AP 74
Bulf's Puzzle Ring - Cleric DPS - SC 194
Circle of Living Snow - Rogue Tank - Block 196
Frost Warden Signet - Mage Tank - Block 174