Intrepid: Darkening Deeps
Boss List
Alchemist Braxtepel
Chemical Ward: Immune to attacks. Removed once Mursh and Squersh are dead.
Hot Tar: Increases damage from Flame Cleave by 33%. Randomly thrown on players.
Flame Cleave: AOE.
Crippling Flame: stuff
Wanton Ragefire: Moar fire. Buffs Mursh and Squersh. Increases damage dealt. Stacks up to 10 times.
Kill Mursh and Squersh while not allowing them to stand in AOE. Then DPS Alchemist Braxtepel and avoid AOE.
Hot Tar: Increases damage from Flame Cleave by 33%. Randomly thrown on players.
Flame Cleave: AOE.
Crippling Flame: stuff
Wanton Ragefire: Moar fire. Buffs Mursh and Squersh. Increases damage dealt. Stacks up to 10 times.
Kill Mursh and Squersh while not allowing them to stand in AOE. Then DPS Alchemist Braxtepel and avoid AOE.
Michael Bringhurst
Lunar Madness: Increases damage dealt per stack. Stacks up to 30 times. Gained from standing in moonlight.
Bestial Roar: Cleanse mechanic. Fears all group members for 8 seconds.
Pull him out of the moonlight if you struggle to heal the damage on the tank. Keep the group cleansed and DPS the boss. Occasionally he will become immune to damage and run into the moonlight if he isn't already.
Bestial Roar: Cleanse mechanic. Fears all group members for 8 seconds.
Pull him out of the moonlight if you struggle to heal the damage on the tank. Keep the group cleansed and DPS the boss. Occasionally he will become immune to damage and run into the moonlight if he isn't already.
Tegenar Deepfang
Poisonous Spray: Cleave mechanic. Deals damage. Applies Poisonous Spray (debuff).
Poisonous Spray (debuff): Cleanse mechanic. Deals damage over time.
Deepfang Skitterer: Add mechanic. Spawns 10 adds at 66% and 33% health. Apply Venomous Assault.
Venomous Assault: Deals damage over 10 seconds.
Cocooned: Imprisons a random player in a cocoon. Kill the cocoon to free the player. Only one active cocoon at a time, otherwise every 30s.
Turn the boss away from the group. At 66% and 33% the tank needs to pick up the Deepfang Skitterers. This is the most healing intensive phase. Be sure to free the imprisoned players by killing the cocoon.
Poisonous Spray (debuff): Cleanse mechanic. Deals damage over time.
Deepfang Skitterer: Add mechanic. Spawns 10 adds at 66% and 33% health. Apply Venomous Assault.
Venomous Assault: Deals damage over 10 seconds.
Cocooned: Imprisons a random player in a cocoon. Kill the cocoon to free the player. Only one active cocoon at a time, otherwise every 30s.
Turn the boss away from the group. At 66% and 33% the tank needs to pick up the Deepfang Skitterers. This is the most healing intensive phase. Be sure to free the imprisoned players by killing the cocoon.
Glubmuk
[Void]: AOE. Spawns a green bubble on a random player. Deals damage and spawns a [Add].
[Wall]: (This is not currently active) As soon as the fight starts a wall of energy will start to slowly move towards the entrance, acting as the soft enrage for this fight. Kills instantly if touched.
Stack up to control where the AOE lands. Move out and have enough damage to kill the boss before the wall reaches the end of the room.
[Wall]: (This is not currently active) As soon as the fight starts a wall of energy will start to slowly move towards the entrance, acting as the soft enrage for this fight. Kills instantly if touched.
Stack up to control where the AOE lands. Move out and have enough damage to kill the boss before the wall reaches the end of the room.
Gedlo Conclave
Warlord Swedge: Cleaves. Applies Swedge's Fury to all remaining enemies upon death.
Staggering Blitz: Charges a random player.
Bloodied Axe: Charges, then looses health.
Incinerator Gerbik: Casts Fireballs all day long. Applies [Gerbik's Revenge] to all remaining enemies upon death.
Crimson Pyre: AOE. Of bubbly shape.
Arc of Flame: Deals damage.
Fiery Bonds: Cleane mechanic. Roots.
High Shaman Nuggo: Applies Unholy Regeneration. Applies Nuggo's Resilience to all remaining enemies upon death.
Unholy Regeneration: Purge mechanic. Heals the target.
Swedge's Fury: Increases damage dealt.
Nuggo's Resilience: Reduces damage taken from magical attacks.
[Gerbik's Revenge]: stuff
The tank should pick them up and face them away from the group. There is no given order in which you need to kill them but standard order is Shaman, Incinerator then Warlord. However whenever one of the conclave dies, the remaining will get a corresponding buff, unlock and start using more of the abilities listed above. Be sure to cleanse Unholy Regeneration and move out of Crimson Pyre. There is an achievement for leaving each as the last to die.
Staggering Blitz: Charges a random player.
Bloodied Axe: Charges, then looses health.
Incinerator Gerbik: Casts Fireballs all day long. Applies [Gerbik's Revenge] to all remaining enemies upon death.
Crimson Pyre: AOE. Of bubbly shape.
Arc of Flame: Deals damage.
Fiery Bonds: Cleane mechanic. Roots.
High Shaman Nuggo: Applies Unholy Regeneration. Applies Nuggo's Resilience to all remaining enemies upon death.
Unholy Regeneration: Purge mechanic. Heals the target.
Swedge's Fury: Increases damage dealt.
Nuggo's Resilience: Reduces damage taken from magical attacks.
[Gerbik's Revenge]: stuff
The tank should pick them up and face them away from the group. There is no given order in which you need to kill them but standard order is Shaman, Incinerator then Warlord. However whenever one of the conclave dies, the remaining will get a corresponding buff, unlock and start using more of the abilities listed above. Be sure to cleanse Unholy Regeneration and move out of Crimson Pyre. There is an achievement for leaving each as the last to die.
Scarn
Searing Heat: Radiates damage. You will need group heals.
Molten Phlegm: Fear mechanic. Applied if touching any of the fire AOE effects during the fight.
Flaming Breath: AOE. Frontal cone.
[Flame AOE]: AOE. Lasts 10 seconds and applies Molten Phlegm.
Stay away from the front due to bad breath. He does not appear to have a tail swipe, so standing behind him is surprisingly okay. If your healer struggles with the group damage, have someone go on AOE heal. At 50% he will fly in the air and throw fire AOE down. Be sure to stay out.
On Holiday: Sometimes he'll bug and go off to see his mum in the old country. When he does this you can get him to come back by doing a soft reset. (Everybody leave the instance for 15 minutes then click the orb when you get back in. This encounter is currently working, but if that changes you know what to do.
Molten Phlegm: Fear mechanic. Applied if touching any of the fire AOE effects during the fight.
Flaming Breath: AOE. Frontal cone.
[Flame AOE]: AOE. Lasts 10 seconds and applies Molten Phlegm.
Stay away from the front due to bad breath. He does not appear to have a tail swipe, so standing behind him is surprisingly okay. If your healer struggles with the group damage, have someone go on AOE heal. At 50% he will fly in the air and throw fire AOE down. Be sure to stay out.
On Holiday: Sometimes he'll bug and go off to see his mum in the old country. When he does this you can get him to come back by doing a soft reset. (Everybody leave the instance for 15 minutes then click the orb when you get back in. This encounter is currently working, but if that changes you know what to do.
Loot Table
Work in Progress - Due to the Personal Rewards system this is going to take some time to collect properly.
Scarn drops relic shoulders. All other loot appears to be random.
Scarn drops relic shoulders. All other loot appears to be random.