The Rhen of Fate Trash
Unthralled Destroyer
Pull: The Skelf will pull people to him moments before he is going to cast Blast (See Below).
Blast: 4 second cast. A heavy AOE damage ability at the end of the cast. This cannot be interrupted by a normal interrupt, but a knockback/pull can interrupt it. The AOE deals around 35K damage to everyone in the raid.
Blast: 4 second cast. A heavy AOE damage ability at the end of the cast. This cannot be interrupted by a normal interrupt, but a knockback/pull can interrupt it. The AOE deals around 35K damage to everyone in the raid.
Tormented Subjugant
Tormented Barrier: 3 Second cast. Places an absorb shield on the add or his target. This can be interrupted.
Strength of Nightmares: 3 Second cast. Increases the damage done by the mob OR the mob he casts this on. This can be interrupted.
Strength of Nightmares: 3 Second cast. Increases the damage done by the mob OR the mob he casts this on. This can be interrupted.
Scoundrel Shootist
Exploding Shot: 3 Second cast. This can be interrupted, and does heavy AOE damage (very healable, so don’t feel like you have to interrupt it).
Neutralizing Shot: 3 Second cast. This can be interrupted. It debilitates the target (not necessary to interrupt, but it’s VERY annoying).
Neutralizing Shot: 3 Second cast. This can be interrupted. It debilitates the target (not necessary to interrupt, but it’s VERY annoying).
Scoundrel Invoker
Invoker’s Boon: 3 Second cast. Heals the target for a pretty good chunk of health. This probably needs to be interrupted if you don’t want to spend more than a few minutes killing the mob and your DPS is progression DPS.
Auto Attack: Can be interrupted, but not necessary; just hits the tank like any other auto attack.
Auto Attack: Can be interrupted, but not necessary; just hits the tank like any other auto attack.
Pull Strategies
The easiest way to pull these is a common LoS pull. There is one solo pull and four trash pulls total:
- Yank the solo Unthralled Destroyer into the raid so he doesn't pull everyone.
- Stack up behind the pillar to the right of the Port Scuddra entrance.
- Stack up next to the rock to the left of the gate to the Skelf Council area. (Don't use the cage. Who knows what those gumps were doing in there!)
- Stack up to the left of the entryway to the stairs down to Drekanoth of Fate (Avoid the next pack by jumping over the building)
- Stack up in the little nook to the left of the stairs leading to Finric.